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How to Cheat in Adobe Flash CC : the Art of Design and Animation.

"Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Georgenes, Chris
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Independence : CRC Press, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Georgenes, Chris. 
245 1 0 |a How to Cheat in Adobe Flash CC :  |b the Art of Design and Animation. 
260 |a Independence :  |b CRC Press,  |c 2014. 
300 |a 1 online resource (390 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes. 
505 8 |a The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight. 
505 8 |a FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync. 
505 8 |a Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning. 
505 8 |a Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index. 
520 2 |a "Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CSX revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Want to hone your Flash skills so you can remain competitive in a diverse market while concentrating on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CSX, How to Cheat in Flash CSX, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CSX cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CSX cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CSX!"--Provided by publisher. 
504 |a Includes bibliographical references and index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer animation. 
650 0 |a Digital cinematography. 
650 0 |a Flash (Computer file) 
650 6 |a Animation par ordinateur. 
650 6 |a Cinéma numérique. 
650 7 |a computer animation.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Digital cinematography  |2 fast 
758 |i has work:  |a How to Cheat in Adobe Flash CC (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFCMjkfD9fkpTKDKhVrpfq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Georgenes, Chris.  |t How to Cheat in Adobe Flash CC : The Art of Design and Animation.  |d Independence : CRC Press, ©2014  |z 9780240525914 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4689449  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4689449 
938 |a Taylor & Francis  |b TAFR  |n 9780240525952 
994 |a 92  |b IZTAP