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HCI for children with disabilities /

In this book the authors present an HCI principle-based approach for developing applications to assist children with disabilities. Design knowledge related to developing complex solutions for this audience is explained from an interaction design point of view. Different methodologies, models and cas...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Guerrero-Garcia, Josefina (Editor ), González Calleros, Juan Manuel (Editor ), Muñoz Arteaga, Jaime (Editor ), Collazos, César (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer, 2017.
Colección:Human-computer interaction series.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a HCI for children with disabilities /  |c Josefina Guerrero-Garcia, Juan Manuel González-Calleros, Jaime Muñoz-Arteaga, César A. Collazos, editors. 
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490 1 |a Human-computer interaction series 
505 0 |a Foreword; Contents; Contributors; 1 FlowagileXML: An HCI-Agile Methodology to Develop Interactive Systems for Children with Disabilities; Abstract; 1.1 Introduction; 1.2 An Agile Methodology to Develop Interactive Systems; 1.2.1 Initiating Phase; 1.2.2 Planning Phase; 1.2.2.1 Requirement Elicitation; 1.2.2.2 Modeling Requirements; 1.2.3 Executing Phase; 1.2.4 Controlling Phase; 1.3 Results and Discussion; 1.3.1 Methodology Evaluation; 1.4 Conclusion; Acknowledgements; References; Models. 
505 8 |a 2 An Architectural Model to Design Graphical User Interfaces of Mobile Applications for Learning Problems in Basic MathematicsAbstract; 2.1 Introduction; 2.2 Problem Outline; 2.3 An Architectural Model; 2.4 Case Study; 2.5 Related Work; 2.6 Conclusions and Future Work; References; 3 Extension of a User Model for Promoting the Development of Applications to Support Auditory Rehabilitation; Abstract; 3.1 Introduction; 3.2 State of the Art; 3.2.1 Concepts on Auditory Rehabilitation and Modeling of Users with Disabilities; 3.2.2 Related Work. 
505 8 |a 3.3 Extending a User Model for Promoting the Design of Serious Games to Support Auditory Rehabilitation3.3.1 Case Study; 3.3.2 Description of the Classes Involved in the Model; 3.3.2.1 The Context Package; 3.3.2.2 The Static Part of the Therapy Package; 3.3.2.3 The Dynamic Part of the Therapy Package; 3.3.2.4 The Serious Games Extension; 3.4 Discussion; 3.5 Conclusions and Future Work; Acknowledgements; References; Case Studies; 4 Interactive Systems Design Oriented to Children with Special Needs; Abstract; 4.1 Introduction; 4.2 Human-Computer Interaction; 4.2.1 Child-Computer Interaction. 
505 8 |a 4.2.2 Cerebral Palsy (CP)4.2.2.1 Hearing Impairment; 4.2.3 Interactive Systems; 4.2.3.1 Cerebral Palsy; 4.2.3.2 Hearing Impairment; 4.2.3.3 Evaluation with Children; 4.3 Case Studies; 4.3.1 Case Study: Cerebral Palsy; 4.3.1.1 Participants; 4.3.1.2 Procedure; 4.3.1.3 Results; 4.3.2 Case Study: Hearing Impaired; 4.3.2.1 Participants; 4.3.2.2 Procedure; 4.3.2.3 Proposal; 4.4 Discussion; 4.5 Conclusions and Future Work; Acknowledgements; References; 5 Model-Driven Development of Interactive Environments for Occupational Therapy; Abstract; 5.1 Introduction; 5.2 Problem Outline; 5.3 Related Work. 
505 8 |a 5.4 Production Method of Interactive Environments5.5 Case Study; 5.5.1 Analysis of Real-World Phase; 5.5.2 Requirements Analysis of Occupational Therapy and Software; 5.6 Conclusions and Future Work; Acknowledgements; References; 6 Towards the Design of Interactive Storytelling to Support Literacy Teaching for Deaf Children; Abstract; 6.1 Introduction; 6.2 Related Works; 6.3 Literacy in Deaf Children; 6.4 Human-Computer Interaction; 6.4.1 Teaching Methods; 6.4.2 Storytelling for Children; 6.5 Case Study; 6.5.1 Participants; 6.5.2 Activities; 6.6 Conclusions and Future Work; References. 
520 |a In this book the authors present an HCI principle-based approach for developing applications to assist children with disabilities. Design knowledge related to developing complex solutions for this audience is explained from an interaction design point of view. Different methodologies, models and cases studies are covered with the aim of helping practitioners to adopt any of the proposed techniques presented in this book. HCI methodologies that adopt an agile strategy are presented, including novel techniques at different development steps, such as: board games, agile planning, agile implementation, method engineering. As this is a huge research field the authors do not just focus on a specific disability but test their methods in different contexts with excellent results. Readers of this book will find a well-organised and structured set of methodologies and material that have been tested and refined throughout years of research. Using detailed case studies the reader is guided towards specific solutions which also provide insights into how to address related problems. 
504 |a Includes bibliographical references at the end of each chapters. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Human-computer interaction. 
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700 1 |a Guerrero-Garcia, Josefina,  |e editor. 
700 1 |a González Calleros, Juan Manuel,  |e editor. 
700 1 |a Muñoz Arteaga, Jaime,  |e editor. 
700 1 |a Collazos, César,  |e editor. 
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830 0 |a Human-computer interaction series. 
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