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Designing UX : Because Modern Design is Never Static.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Coleman, Ben
Otros Autores: Goodwin, Dan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Richmond : SitePoint, 2017.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Coleman, Ben. 
245 1 0 |a Designing UX :  |b Because Modern Design is Never Static. 
260 |a Richmond :  |b SitePoint,  |c 2017. 
300 |a 1 online resource (214 pages) 
336 |a text  |b txt  |2 rdacontent 
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338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Designing UX: Prototyping; Notice of Rights; Notice of Liability; Trademark Notice; About Ben Coleman; About Dan Goodwin; About SitePoint; Table of Contents; Foreword; Acknowledgments; Thanks; Permissions (and Thanks!); Who Should Read This Book; Conventions Used; Tips, Notes, and Warnings; Hey, You!; Ahem, Excuse Me ... ; Make Sure You Always ... ; Watch Out!; Supplementary Materials; Defining the Case for Prototyping; What is prototyping?; Why use prototypes?; Testing and Communicating UI Designs; Saving Time and Money; Bringing Users into the Design Process. 
505 8 |a Engaging Stakeholders in a Meaningful WayDesigning across Devices and Platforms; Creating and Testing with Real Content and Data; What can we prototype?; Return of the Native; Information Architecture and Structural Elements; Layout and Visual Hierarchy; Interactive Elements; What can't we do with a prototype?; Use Quantitative Research to Make Decisions; Testing for Completion/Conversion Funnel Progress; Testing Accessibility; Testing the Impact of Visual Design; Being the Sole Source of Documentation; Who are prototypes for?; Designers; Developers; Project and Account Managers. 
505 8 |a Business AnalystsCustomer Support Representatives; Prototyping on a Large Scale; Summary; The Prototyping Process; When to Prototype; You have an Idea; Buy-in from Others; Information Architecture to Visualize, Present, and Test; A Lengthy User Journey or Several Changes of State over Time; A Pool of Available Users; Communicate and Test Designs across Devices; Lots of Ideas-or No Ideas-for Solving a Problem; More Time Spent Communicating than Developing; Specific Aspects of a Design Are Performing Poorly; Planning; What are you aiming to achieve?; What will you test and demonstrate? 
505 8 |a Where will you place the boundaries?How will you use your prototype?; Who will work on your prototype, and how?; How much time, budget, and resources do you have?; What's the starting point for your prototype?; Gather Resources; Existing Design Resources; Stationery (for paper prototyping); Content; Data; Get On With It!; Starting Top-down versus Bottom-up; Recycling Your Material; Working Collaboratively; Iterate and Demo, Testing Early and Often; Summary; An Overview of Prototyping Tools and Techniques; Segmenting and Categorizing Tools and Techniques; Design Fidelity. 
505 8 |a Tool Complexity and Speed of UseThe Aim of Your Prototype; Sorting Tools and Techniques into Our Three Categories; How the Tools Have Been Grouped; Tools that Failed to Make the Cut; Summary; Paper Prototyping; What is paper prototyping?; Pros; Test Ideas Quickly; Cheap and Involves No Tools or Training; Particularly Suited to Collaborating; Creating a Shared Understanding; No Training Necessary; No Technical Constraints; Cons; It's Unresponsive; Lots of Stationery Required; Needs Supervising; Takes Practice and Experience to Run Research Sessions; Not Easy to Share; Difficult to Edit. 
500 |a Making Paper Prototypes. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a World Wide Web. 
650 0 |a Streaming video. 
650 0 |a User interfaces (Computer systems) 
650 6 |a Web. 
650 6 |a Vidéo en continu. 
650 6 |a Interfaces utilisateurs (Informatique) 
650 7 |a World Wide Web.  |2 aat 
650 7 |a streaming video.  |2 aat 
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650 7 |a User interfaces (Computer systems)  |2 fast 
650 7 |a World Wide Web  |2 fast 
700 1 |a Goodwin, Dan. 
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776 0 8 |i Print version:  |a Coleman, Ben.  |t Designing UX: Prototyping.  |d Richmond : SitePoint, ©2017  |z 9780994347084 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4822918  |z Texto completo 
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