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Xamarin 4.x Cross-Platform Application Development - Third Edition.

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Peppers, Jonathan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2016.
Edición:3rd ed.
Temas:
Acceso en línea:Texto completo

MARC

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505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: Xamarin Setup; Understanding Xamarin; Installing Xcode; Installing Xamarin on Mac OS X; Setting up the Android emulator; Installing Xamarin on Windows; Connecting Visual Studio to a Mac for iOS development; Enrolling in the iOS developer program; Registering as a Google Play developer; Summary; Chapter 2: Hello, Platforms!; Building your first iOS application; Understanding Apple's MVC pattern; Using the iOS designer. 
505 8 |a Building your first Android applicationUnderstanding Android activities; Xamarin's Android designer; Summary; Chapter 3: Code Sharing Between iOS and Android; Learning the MVVM design pattern; Comparing project organization strategies; Setting up a shared project; Working with portable class libraries; Using preprocessor statements; Simplifying dependency injection; Implementing Inversion of Control; Summary; Chapter 4: XamSnap -- A Cross-Platform App; Starting our sample application concept; Developing our model layer; Writing a mock web service; Writing the ViewModel layer. 
505 8 |a Implementing our LoginViewModel classImplementing our RegisterViewModel class; Implementing our FriendViewModel class; Implementing our MessageViewModel class; Writing unit tests; Setting up a new project for unit tests; Writing assertions; Summary; Chapter 5: XamSnap for iOS; Understanding the basics of an iOS app; Xamarin.iOS Build Options; Using UINavigationController; Implementing the login screen; Using segues for navigation; Setting up UITableView; Adding a friends list screen; Adding a list of messages; Composing messages; Summary; Chapter 6: XamSnap for Android. 
505 8 |a Introducing the Android ManifestSetting up Material Design; Adding a login screen; Using ListView and BaseAdapter; Implementing the friends list; Composing messages; Summary; Chapter 7: Deploying and Testing on Devices; iOS provisioning; Android device settings; Understanding the linker; Understanding AOT compilation; Avoiding common memory pitfalls; Summary; Chapter 8: Contacts, Camera, and Location; Introducing Xamarin. Mobile; Accessing contacts; Retrieving contacts on Android; Looking up GPS location; Implementing GPS location on Android; Accessing the photo library and camera. 
505 8 |a Accessing photos on AndroidSummary; Chapter 9: Web Services with Push Notifications; Learning Windows Azure; Setting up your Azure account; Exploring Azure Functions; Creating and calling Azure Functions; Using HttpClient in C#; Adding more Azure Functions; Using the Apple Push Notification service; Setting up your provision profile; Setting up a certificate for push notifications; Making client-side changes for push notifications; Sending push notifications from the server-side; Implementing Google Cloud Messaging; Summary; Chapter 10: Third-Party Libraries; The Xamarin Component Store. 
500 |a Porting existing C# libraries. 
520 8 |a Annotation  |b Develop powerful cross-platform applications with XamarinAbout This Book Write native cross-platform applications with Xamarin Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin. Forms Practical cross-platform development strategiesWho This Book Is ForIf you are a developer with experience in C# and are just getting into mobile development, this is the book for you. This book will give you a head start with cross-platform development and will be the most useful to developers who have experience with desktop applications or the web. What You Will Learn Apple's MVC design pattern The Android activity lifecycle Share C# code across platforms and call native Objective-C or Java libraries from C# Create a real web service back end in Windows Azure using SQL Azure as database storage Set up third-party libraries such as NuGet and Objective Sharpie in many different ways, and port a desktop .NET library to Xamarin Use Xamarin. Mobile for camera, contacts, and locationIn DetailXamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin. Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin. Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4. Style and approachThis book offers a tutorial style approach to teach you the skills required to develop end-to-end cross-platform solutions with Xamarin. 
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