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Maya Python for Games and Film : a Complete Reference for Maya Python and the Maya Python API.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mechtley, Adam
Otros Autores: Trowbridge, Ryan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : CRC Press, 2011.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Maya Python for Games and Film :  |b a Complete Reference for Maya Python and the Maya Python API. 
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300 |a 1 online resource (402 pages) 
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588 0 |a Print version record. 
505 0 |a Front Cover ; Contents; Acknowledgments; Introduction: Welcome to Maya Python; Part 1. Basics of Python and Maya; Chapter 1. Maya Command Engine and User Interface; Chapter 2. Chapter2 Python Data Basics; Chapter 3. Writing Python Programs in Maya; Chapter 4. Modules; Chapter 5. Object-Oriented Programming in Maya; Part 2. Designing Maya Tools with Python; Chapter 6. Principles of Maya Tool Design; Chapter 7. Basic Tools with Maya Commands; Chapter 8. Advanced Graphical User Interfaces with Qt; Part 3. Maya Python API Fundamentals; Chapter 9. Understanding C++ and the API Documentation. 
505 8 |a Chapter 10. Programming a CommandChapter 11. Data Flow in Maya; Chapter 12. Programming a Dependency Node; Back Cover. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Trowbridge, Ryan. 
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776 0 8 |i Print version:  |a Mechtley, Adam.  |t Maya Python for Games and Film : A Complete Reference for Maya Python and the Maya Python API.  |d London : CRC Press, ©2011  |z 9780123785787 
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