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EBOOKCENTRAL_ocn964409910 |
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OCoLC |
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161126s2011 enk o 000 0 eng d |
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|a 9780123785794
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|a 005.133
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|a UAMI
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|a Mechtley, Adam.
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|a Maya Python for Games and Film :
|b a Complete Reference for Maya Python and the Maya Python API.
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|a London :
|b CRC Press,
|c 2011.
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300 |
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|a 1 online resource (402 pages)
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|a text
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|a Print version record.
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|a Front Cover ; Contents; Acknowledgments; Introduction: Welcome to Maya Python; Part 1. Basics of Python and Maya; Chapter 1. Maya Command Engine and User Interface; Chapter 2. Chapter2 Python Data Basics; Chapter 3. Writing Python Programs in Maya; Chapter 4. Modules; Chapter 5. Object-Oriented Programming in Maya; Part 2. Designing Maya Tools with Python; Chapter 6. Principles of Maya Tool Design; Chapter 7. Basic Tools with Maya Commands; Chapter 8. Advanced Graphical User Interfaces with Qt; Part 3. Maya Python API Fundamentals; Chapter 9. Understanding C++ and the API Documentation.
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505 |
8 |
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|a Chapter 10. Programming a CommandChapter 11. Data Flow in Maya; Chapter 12. Programming a Dependency Node; Back Cover.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Video games
|x Programming.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
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|a Video games
|x Programming
|2 fast
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700 |
1 |
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|a Trowbridge, Ryan.
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758 |
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|i has work:
|a Maya Python for games and film (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGWMfM4tDhDvMrtXbgKYWC
|4 https://id.oclc.org/worldcat/ontology/hasWork
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0 |
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|i Print version:
|a Mechtley, Adam.
|t Maya Python for Games and Film : A Complete Reference for Maya Python and the Maya Python API.
|d London : CRC Press, ©2011
|z 9780123785787
|
856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4357351
|z Texto completo
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