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Contextual Design : Design for Life.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Holtzblatt, Karen
Otros Autores: Beyer, Hugh
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : Elsevier Science, 2015.
Edición:2nd ed.
Colección:Interactive Technologies.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Contextual Design :  |b Design for Life. 
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505 0 |a Front Cover; Contextual Design; Contextual Design; Copyright; Acclaim for Contextual Design: Design for Life; Dedication; Contents; Acknowledgments; 1 -- Gathering User Data; 1 -- Introduction; Design for life: the Cool Project; Immersion: tuning intuition and design thinking; Design in teams; Contextual Design V2; Part 1: Gathering user data; Chapter 2: User data drives design. User-centered design starts from the recognition that all innovation has to start with an un ... 
505 8 |a Chapter 3: Principles of Contextual Inquiry. Contextual Inquiry is the core field research process of Contextual Design. In this ... Chapter 4: The Interpretation Session. Gathering data isn't enough-the insights need to be shared across the team so that everyo ... ; Part 2: Revealing the world; Chapter 5: From data to insight: Contextual Design Models. Just asking designers to go out in the field and run inquiries is a b ... ; Chapter 6: The Affinity Diagram. Any type of ethnographic or qualitative data is hard to organize. It's complex and unstructured ... 
505 8 |a Chapter 7: Building Experience Models. Contextual Design 2.0 introduces a new set of models, the Experience Models, derived from ... Chapter 8: The Traditional Models. The Traditional Contextual Design Models introduced in the first edition of this book are sti ... ; Part 3: Reinventing life; Chapter 9: Inventing the next product concept. More than ever, technology is inextricably integrated into daily life; designer ... ; Chapter 10: From data to design-the Wall Walk. At the core of innovation is immersion in the world of the user. Having produced ... 
505 8 |a Chapter 11: Ideation-Visioning and the Cool Drilldown. Good product design ensures that the life of the user is enhanced, enlive ... Part 4: Defining the product; Chapter 12: The challenge of product design. Products aren't just standalone tools, particularly not in this day and age. Produc ... ; Chapter 13: Storyboards. Telling stories of how people will work in the new system we're designing helps the team keep the user' ... ; Chapter 14: The User Environment Design. Storyboards ensure the tasks and the flow of life are coherent, but they don't keep the ... 
505 8 |a Chapter 15: Interaction Patterns. The User Environment Design lays out the structure of the new system. It doesn't define the lo ... Part 5: Making it real; Chapter 16: Making it real. In Contextual Design we drive product concept and structure from a deep understanding of the users' ... ; Chapter 17: Validating the design. Testing is an important part of any product's development process, and it's generally accepte ... ; Chapter 18: Prioritization and rollout. Your Contextual Design project will produce a larger design than you can build in one ve ... 
500 |a Chapter 19: Project planning and execution. Having described the techniques of Contextual Design, we step back to talk about how ... 
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650 6 |a Conception de systèmes. 
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650 7 |a System design  |2 fast 
700 1 |a Beyer, Hugh. 
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830 0 |a Interactive Technologies. 
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