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161126s2015 cau o 000 0 eng d |
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|a UAMI
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|a Holtzblatt, Karen.
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|a Contextual Design :
|b Design for Life.
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|a 2nd ed.
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|a San Francisco :
|b Elsevier Science,
|c 2015.
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|a 1 online resource (532 pages)
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|a text
|b txt
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|a Interactive Technologies
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|a Print version record.
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|a Front Cover; Contextual Design; Contextual Design; Copyright; Acclaim for Contextual Design: Design for Life; Dedication; Contents; Acknowledgments; 1 -- Gathering User Data; 1 -- Introduction; Design for life: the Cool Project; Immersion: tuning intuition and design thinking; Design in teams; Contextual Design V2; Part 1: Gathering user data; Chapter 2: User data drives design. User-centered design starts from the recognition that all innovation has to start with an un ...
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|a Chapter 3: Principles of Contextual Inquiry. Contextual Inquiry is the core field research process of Contextual Design. In this ... Chapter 4: The Interpretation Session. Gathering data isn't enough-the insights need to be shared across the team so that everyo ... ; Part 2: Revealing the world; Chapter 5: From data to insight: Contextual Design Models. Just asking designers to go out in the field and run inquiries is a b ... ; Chapter 6: The Affinity Diagram. Any type of ethnographic or qualitative data is hard to organize. It's complex and unstructured ...
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|a Chapter 7: Building Experience Models. Contextual Design 2.0 introduces a new set of models, the Experience Models, derived from ... Chapter 8: The Traditional Models. The Traditional Contextual Design Models introduced in the first edition of this book are sti ... ; Part 3: Reinventing life; Chapter 9: Inventing the next product concept. More than ever, technology is inextricably integrated into daily life; designer ... ; Chapter 10: From data to design-the Wall Walk. At the core of innovation is immersion in the world of the user. Having produced ...
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|a Chapter 11: Ideation-Visioning and the Cool Drilldown. Good product design ensures that the life of the user is enhanced, enlive ... Part 4: Defining the product; Chapter 12: The challenge of product design. Products aren't just standalone tools, particularly not in this day and age. Produc ... ; Chapter 13: Storyboards. Telling stories of how people will work in the new system we're designing helps the team keep the user' ... ; Chapter 14: The User Environment Design. Storyboards ensure the tasks and the flow of life are coherent, but they don't keep the ...
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|a Chapter 15: Interaction Patterns. The User Environment Design lays out the structure of the new system. It doesn't define the lo ... Part 5: Making it real; Chapter 16: Making it real. In Contextual Design we drive product concept and structure from a deep understanding of the users' ... ; Chapter 17: Validating the design. Testing is an important part of any product's development process, and it's generally accepte ... ; Chapter 18: Prioritization and rollout. Your Contextual Design project will produce a larger design than you can build in one ve ...
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|a Chapter 19: Project planning and execution. Having described the techniques of Contextual Design, we step back to talk about how ...
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a System design.
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|a System analysis.
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|a Conception de systèmes.
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|a Analyse de systèmes.
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|a systems analysis.
|2 aat
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|a System analysis
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|a System design
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|a Beyer, Hugh.
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|i has work:
|a Contextual design (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGpfFtbfTbtX3gmvHRdPcP
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
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|i Print version:
|a Holtzblatt, Karen.
|t Contextual Design : Design for Life.
|d San Francisco : Elsevier Science, ©2015
|z 9780128008942
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830 |
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0 |
|a Interactive Technologies.
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856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4745653
|z Texto completo
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|a BATCHLOAD
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