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EBOOKCENTRAL_ocn961062214 |
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OCoLC |
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161112s2012 maua o 001 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d OCLCQ
|d MERUC
|d OCLCQ
|d LOA
|d OCLCO
|d OCLCF
|d OCLCO
|d TXI
|d OCLCQ
|d OCL
|d OCLCO
|d OCLCL
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|a 9781136147098
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|a 1136147098
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|a AU@
|b 000062359485
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|a (OCoLC)961062214
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|a T385.W385 2012
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|a 006.6/8
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|a UAMI
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|a Watkins, Adam
|q (William Adam)
|1 https://id.oclc.org/worldcat/entity/E39PCjKM8vyxDdX9H9bmXpVf7b
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1 |
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|a Getting started in 3D with Maya :
|b create a project from start to finish; model, texture, rig, animate, and render in Maya /
|c Adam Watkins.
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|a Create a project from start to finish; model, texture, rig, animate, and render in Maya
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|a Waltham, MA :
|b Focal Press,
|c 2012.
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|a 1 online resource (xx, 423 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Includes index.
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|a Animation workflow -- Maya philosophy -- Architectural modeling -- Organic modeling -- UVs and UV layout -- Material creation and texture painting -- Lighting and rendering -- Character rigging and skinning -- Animation in Maya -- Appendix A. Preparing character style sheets -- Appendix B. Creating seamless textures.
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|a Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Maya (Computer file)
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|a Maya (Computer file)
|2 fast
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|a Computer animation.
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|a Three-dimensional display systems.
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|a Computer animation.
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|a Animation par ordinateur.
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|a Affichage tridimensionnel.
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|a computer animation.
|2 aat
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|a three-dimensional.
|2 aat
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|a Computer animation
|2 fast
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|a Three-dimensional display systems
|2 fast
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|a handbooks.
|2 aat
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|a Handbooks and manuals
|2 fast
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|a Handbooks and manuals.
|2 lcgft
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|a Guides et manuels.
|2 rvmgf
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|i has work:
|a Getting started in 3D with Maya (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGPBr4cqtYMgpXJKwgmcRq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Watkins, Adam (William Adam).
|t Getting Started in 3D with Maya : Create a Project from Start to Finishâ#x80;#x94;Model, Texture, Rig, Animate, and Render in Maya.
|d Independence : CRC Press, ©2012
|z 9780240820422
|
856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4689435
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL4689435
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994 |
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|a 92
|b IZTAP
|