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Virtual social identity and consumer behavior /

How can corporate America effectively target the growing flood of consumers participating in online social networking environments? This book by two of the leading experts in the field presents cutting-edge academic research on virtual social identity, explores consumer behavior in virtual worlds, a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Wood, Natalie T., 1970-, Solomon, Michael R.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London ; New York : Routledge, 2015.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Virtual social identity and consumer behavior /  |c Natalie T. Wood and Michael R. Solomon, editors. 
260 |a London ;  |a New York :  |b Routledge,  |c 2015. 
300 |a 1 online resource (xv, 230 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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500 |a "SCP, Society for Consumer Psychology." 
500 |a "First published 2009 by M.E. Sharpe"--Title page verso 
504 |a Includes bibliographical references and index. 
505 0 |a pt. 1. The virtual experience -- pt. 2. Consumer behavior in virtual worlds -- pt. 3. Avatar creation and appearance -- pt. 4. Person perceptions in virtual worlds. 
520 |a How can corporate America effectively target the growing flood of consumers participating in online social networking environments? This book by two of the leading experts in the field presents cutting-edge academic research on virtual social identity, explores consumer behavior in virtual worlds, and offers important implications for marketers interested in working in these environments. 
546 |a English. 
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590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Group identity. 
650 0 |a Consumer behavior. 
650 0 |a Virtual reality. 
650 2 |a Social Identification 
650 2 |a Virtual Reality 
650 6 |a Identité collective. 
650 6 |a Consommateurs  |x Comportement. 
650 6 |a Réalité virtuelle. 
650 7 |a group identity.  |2 aat 
650 7 |a virtual reality.  |2 aat 
650 7 |a Consumer behavior  |2 fast 
650 7 |a Group identity  |2 fast 
650 7 |a Virtual reality  |2 fast 
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700 1 |a Solomon, Michael R. 
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