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Android Application Development Cookbook - Second Edition.

Over 100 recipes to help you solve the most common problems faced by Android Developers todayAbout This Book Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster Uncover the latest features of Android Marshmallow to ma...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Boyer, Rick (Autor), Mew, Kyle (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited March 2016.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Android Application Development Cookbook - Second Edition. 
250 |a 2nd ed. 
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520 8 |a Over 100 recipes to help you solve the most common problems faced by Android Developers todayAbout This Book Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster Uncover the latest features of Android Marshmallow to make your applications stand out Get up to speed with Android Studio 1.4 - the first Android Studio based on the IntelliJ IDE from JetBrainsWho This Book Is ForIf you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you can benefit from this book. Either way, this is a resource you'll want to keep at your desk for a quick reference to solve new problems as you tackle more challenging projects. What You Will Learn Along with Marshmallow, get hands-on working with Google's new Android Studio IDE Develop applications using the latest Android framework while maintaining backward-compatibility with the support library Master Android programming best practices from the recipes Create exciting and engaging applications using knowledge gained from recipes on graphics, animations, and multimedia Work through succinct steps on specifics that will help you complete your project faster Keep your app responsive (and prevent ANRs) with examples on the AsynchTask class Utilize Google Speech Recognition APIs for your app. Make use of Google Cloud Messaging (GCM) to create Push Notifications for your users Get a better understanding of the Android framework through detailed explanationsIn DetailThe Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!This cookbook will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by doing, then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we'll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We'll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we'll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers. Style and approachThis book progresses from the fundamentals of Android Development to more advanced concepts, with recipes to solve the most common problems faced by developers. This cookbook makes it easy to jump to specific topics of interest, where you'll find simple steps to implement the solution and get a clear explanation of how it works. 
505 0 |a Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Activities; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Chapter 2: Layouts; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables -- TableLayout and GridLayout. 
505 8 |a Using ListView, GridView, and AdaptersChanging layout properties during runtime; Optimizing layouts with the Hierarchy Viewer; Chapter 3: Views, Widgets, and Styles; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Chapter 4: Menus; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view. 
505 8 |a Using Contextual Batch Mode with a ListViewCreating a pop-up menu; Chapter 5: Exploring Fragments, AppWidgets, and the System UI; Introduction; Creating and using a Fragment; Adding and removing Fragments during runtime; Passing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Chapter 6: Working with Data; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project. 
505 8 |a Creating and using an SQLite databaseAccess data in the background using a Loader; Chapter 7: Alerts and Notifications; Introduction; Lights, Action, and Sound -- getting the user's attention!; Creating a Toast using a custom layout; Displaying a message box with AlertDialog; Displaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Chapter 8: Using the Touchscreen and Sensors; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures. 
505 8 |a Pinch-to-zoom with multi-touch gesturesSwipe-to-Refresh; Listing available sensors -- an introduction to the Android Sensor Framework; Reading sensor data -- using the Android Sensor Framework events; Reading device orientation; Chapter 9: Graphics and Animation; Introduction; Scaling down large images to avoid Out of Memory exceptions; A Transition Animation -- defining scenes and applying a transition; Creating a Compass using Sensor data and RotateAnimation; Creating a slideshow with ViewPager; Creating a Card Flip Animation with Fragments; Creating a Zoom Animation with a Custom Transition. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Android (Electronic resource) 
630 0 7 |a Android (Electronic resource)  |2 fast 
650 0 |a Mobile computing. 
650 0 |a Application software  |x Development. 
650 6 |a Informatique mobile. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Mobile computing  |2 fast 
700 1 |a Mew, Kyle,  |e author. 
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776 0 8 |i Erscheint auch als:  |n Druck-Ausgabe  |t Boyer, Rick. Android Application Development Cookbook 
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