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Kivy cookbook : enhance your skills in developing multitouch applications with Kivy /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Solis, Hugo (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Solis, Hugo,  |e author. 
245 1 0 |a Kivy cookbook :  |b enhance your skills in developing multitouch applications with Kivy /  |c Hugo Solis. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Quick answers to common problems 
588 0 |a Online resource; title from cover page (Safari, viewed March 11, 2016). 
500 |a Includes index. 
505 0 |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Kivy and the Kv Language -- Introduction -- Installing Kivy -- Building your interfaces -- Declaring properties within a class -- Relating Python code and the Kv language -- Referencing widgets -- Accessing widgets defined inside the Kv language in your Python code -- Reusing styles in multiple widgets -- Designing with the Kv language -- Running your code -- Using Kivy garden 
505 8 |a Chapter 2: Input, Motion, and Touch Introduction -- Using the mouse -- Evolving to the touchscreen -- Working with the accelerometer -- Using the gyroscope -- The differences between the touch and motion events -- Recognizing touch shapes -- Detecting multitapping -- Grabbing touch events -- Recording gestures -- Chapter 3: Events -- Introduction -- Scheduling a one-time event -- Scheduling a repetitive event -- Triggering events -- Defining widget events -- Creating custom events -- Attaching callbacks -- Declaring a property 
505 8 |a Compounding propertiesChapter 4: Widgets -- Introduction -- Using the basics: buttons, labels, and text inputs -- Manipulating the widget tree -- Traversing the tree -- Using swappable widgets -- Organizing with layouts -- Using FloatLayout -- Using BoxLayout -- Using GridLayout -- Using StackLayout -- Using RelativeLayout -- Using AnchorLayout -- Working with ActionBar -- Chapter 5: Graphics -- Canvas and Instructions -- Introduction -- Separating with the screen manager -- Using drawing instructions -- Using context instructions 
505 8 |a Working with manipulating instructionsRotating, translating, and scaling the canvas -- Modifying with multitouching -- Storing and retrieving the coordinate space context -- Introducing animations -- Chapter 6: Advanced Graphics -- Shaders and Rendering -- Introduction -- Using Carousel -- Creating and using Atlas -- Creating layouts -- Editing shaders -- Creating widgets -- Creating your own shader -- Rendering in a Framebuffer -- Optimizing graphics -- Chapter 7: The API in Detail -- Introduction -- Getting to know the API 
505 8 |a Using the asynchronous data loaderLogging objects -- Parsing -- Applying utils -- Leveraging the factory object -- Working with audio -- Working with video -- Working with a camera -- Using spelling -- Adding effects -- Advanced text manipulation -- Chapter 8: Packaging our Apps for PC -- Introduction -- Packaging for Windows -- Including multimedia for Windows -- Running apps in Windows -- Packaging for Mac OS -- Including multimedia for Mac OS -- Running apps in Mac OS -- Packaging for Linux -- Including multimedia for Linux 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Python (Computer program language) 
650 0 |a Application software  |x Development. 
650 6 |a Python (Langage de programmation) 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a COMPUTERS.  |x Programming Languages  |x Python.  |2 bisacsh 
650 7 |a COMPUTERS.  |x Programming  |x Open Source.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Python (Computer program language)  |2 fast 
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776 0 8 |i Print version:  |n Druck-Ausgabe  |t Solis, Hugo. Kivy Cookbook 
830 0 |a Quick answers to common problems. 
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