Interactive Learning Experiences, Grades 6-12 : Increasing Student Engagement and Learning.
Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Thousand Oaks :
SAGE Publications,
2008.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Contents
- Preface
- Acknowledgments
- About the Author
- Chapter 1
- Why Create an Experience?
- What is an Experience?
- So Who Has Time for Experiences in the Classroom?
- Brain-Compatible Learning
- The Power of Reflection
- Reflection Questions for Teachers
- Chapter 2
- How to Create an Experience
- Preparing a Classroom Environment Conducive to Experiences
- Strategies for Creating Experiences
- Putting It all Together-Creating Your Own Experiences
- Other Ideas for Experiences
- Reflection Questions for Teachers
- Chapter 3
- How DoYou Assess an Experience?
- Traditional Versus Authentic Assessment
- Reflection as Formative Assessment
- Aligning Your Experiences to Standards
- Why Standards-Based?
- Reflection as Summative Assessment
- Other Considerations
- Reflection Questions for Teachers
- Chapter 4
- Sample Experiences
- Rapport-Building Activity: Guess Who Had This for Dinner
- Rapport-Building Activity: Eliminator
- Rapport-Building Activity: Morning Move-Around
- Rapport-Building Activity: The Wave
- Rapport-Building Activity: Two Truths and a Lie
- Rapport-Building Activity: The Name Game
- Rapport-Building Activity: Thumper
- Rapport-Building Activity: Old-Fashioned Sing-Down
- Experience: Musical Moment
- Experience: The Reveal
- Experience: Debate Shift-Around
- Narrative: Save the Princess
- Narrative: Counter-Terrorism
- Experience: The Arrest
- Experience: Shelter
- Experience: The Scream
- Experience: The Fire
- Simulation Game: Power
- Simulation Game: Island Survival
- Simulation Game: The Salesperson
- Simulation Game: Witch Hunt
- Simulation Game: The Farm
- Narrative: Crime Lab
- Narrative: Roller Coaster Designer
- Making Experiences Work for You
- Resource A. Reproducible Handouts
- Song Reflection Report
- Save the Princess
- Counter-Terrorism.
- The Scream
- Power
- Island Survival
- The Salesperson
- The Farm Game
- Crime Scene Lab Report
- Resource B. Additional Resources
- Brain-Based Learning Fun Kit
- Web Sites about Brain-Based Learning
- Web Sites about Simulation Games
- References
- Index.