Beyond Programming : To a New Era of Design.
1. In the Tradition2. The Philosophy of Science3. Discovery and Design4. Foundation for Design5. Problem Solving6. Activity, Reflection, Context7. The Design Process8. Participatory Design9. The Software Process10. Design Methods11. Adaptive Design12. A Case Study.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cary :
Oxford University Press,
1996.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- PROLOGUE; PART I: SCIENCE AND TECHNOLOGY; 1. IN THE TRADITION; 1.1. The Underlying Thesis; 1.2. Going Beyond Programming; 1.3. An Engineering Discipline of Software; 2. THE PHILOSOPHY OF SCIENCE; 2.1. Why Study the Philosophy of Science?; 2.2. Science in the Early Twentieth Century; 2.3. Popper's Correction to Logical Positivism; 2.4. Epistemological Refinements; 2.5. Science in a Historical Context; 2.6. Some Other Contributions; 2.7. The Structure of Science; 3. DISCOVERY AND DESIGN; 3.1. The Relationship Between Science and Technology.
- 3.2. Comparing the Engineer and the Scientist3.3. Technological Knowledge; 3.4. Modeling Reality; 3.5. Scientific and Technological Models; 3.6. Science and Free Phenomena; 3.7. A Short Coda; PART II: ECOLOGICAL DESIGN; 4. A FOUNDATION FOR DESIGN; 4.1. The Foundation, So Far; 4.2. The Rejection of Technical Rationality; 4.3. Heidegger's Being-in-the-World; 4.4. An Ecological Study of Design; 5. PROBLEM SOLVING; 5.1. The Chapter's Unifying Theme; 5.2. Human Problem Solving; 5.3. Human Problem Solving in the Real World; 5.4. The Nature of Expertise; 5.5. Scientific Expertise.
- 5.6. Complex Problem Solving6. ACTIVITY, REFLECTION, CONTEXT; 6.1. A Check Point; 6.2. Activity Theory; 6.3. Reflection in Practice; 6.4. Closing the Circle; 6.5. Reason, Bias, and Error; 7. THE DESIGN PROCESS; 7.1. Finally, an Examination of Design; 7.2. Design Practice; 7.3. Architectural and Industrial Design; 7.4. Engineering and System Design; 7.5. The Individual Designer; 7.6. The Challenge; 8. PARTICIPATORY DESIGN; 8.1. Evolving Models of Design; 8.2. Human Factors and the Interface; 8.3. User-Centered Design; 8.4. The Scandinavian Approach.
- 8.5. A Model of Computer Technology Adaptation8.6. A Closing Observation; PART III: SOFTWARE DESIGN; 9. THE SOFTWARE PROCESS; 9.1. A Foundation for Software Design; 9.2. Software Engineering, a Historical Overview; 9.3. The Traditional Technological Perspective; 9.4. The Essential Software Process; 9.5. Looking to the Future; 9.6. Exploiting Software's Unique Properties; 10. DESIGN METHODS; 10.1. Adaptive Design in Context; 10.2. Methodological Dilemmas; 10.3. A Taxonomy of Design Methods; 10.4. A Brief Survey of Design Methods; 10.5. The Design Method Taxonomy; 11. ADAPTIVE DESIGN.
- 11.1. A Personal Preface11.2. Exploiting Software's Unique Capabilities; 11.3. Introduction to TEDIUM; 11.4. Application Database Representation; 11.5. Representing Knowledge in TEDIUM; 11.6. Family Knowledge; 11.7. The TEDIUM Window into Design; 11.8. Some Final Observations; 12. A CASE STUDY; 12.1. Issues in Evaluation; 12.2. The Oncology Clinical Information System; 12.3. Characterizing the Project; 12.4. Evaluating the Environment; 12.5. The Representation as a Specification; 12.6. The Representation as a Conceptual Model; 12.7. Characterizing the Software Process.