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I-Minds : how cell phones, computers, gaming, and social media are changing our brains, our behavior, and the evolution of our species /

"Cell phones, computers and other devices, are now completely embedded in global culture. Engaging and entertaining yet scientifically rigorous, i-Minds demonstrates how our constant connectivity is rapidly changing our brains, what the dangers are, and what positive steps we can all take to em...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Swingle, Mari K (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Gabriola Island, BC, Canada : New Society Publishers, [2016]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Swingle, Mari K,  |e author. 
245 1 0 |a I-Minds :  |b how cell phones, computers, gaming, and social media are changing our brains, our behavior, and the evolution of our species /  |c Mari K. Swingle, PhD. 
264 1 |a Gabriola Island, BC, Canada :  |b New Society Publishers,  |c [2016] 
264 4 |c ©2016 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a "Cell phones, computers and other devices, are now completely embedded in global culture. Engaging and entertaining yet scientifically rigorous, i-Minds demonstrates how our constant connectivity is rapidly changing our brains, what the dangers are, and what positive steps we can all take to embrace new technology while protecting our well-being and steering our future in a much more human direction."--  |c Provided by publisher 
505 0 |a Introduction -- 1. Technological Integration Versus Technological nterference -- 2. The Pull -- 3. The Biological Science: What's Really Going on in Our Brains? -- 4. Boxed In: Anxiety in the Masses -- 5. From Digital Natives to i-Kids -- 6. The Story of Alpha -- 7. The Good, the Bad, and the Neutral -- 8. From i-Kids to i-Brains -- 9. Learning, Play, and Parenting: Conflicting Needs in a Busy, Busy World -- 10. Socialization Part A: Child's Play -- 11. Socialization Part B: Adult Play (Sex and Sexuality) -- 12. Community, Communication, Digital Mediation, and Friendship -- 13. i-Addiction: A New World -- 14. Final Thoughts -- Epilogue -- Appendix. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Technology  |x Social aspects. 
650 0 |a Technology  |x Psychological aspects. 
650 0 |a Brain. 
650 0 |a Human behavior. 
650 0 |a Human evolution. 
650 2 |a Brain 
650 2 |a Behavior 
650 6 |a Technologie  |x Aspect social. 
650 6 |a Technologie  |x Aspect psychologique. 
650 6 |a Cerveau. 
650 6 |a Comportement humain. 
650 6 |a Êtres humains  |x Évolution. 
650 7 |a brains.  |2 aat 
650 7 |a human behavior.  |2 aat 
650 7 |a SOCIAL SCIENCE  |x General.  |2 bisacsh 
650 7 |a Brain  |2 fast 
650 7 |a Human behavior  |2 fast 
650 7 |a Human evolution  |2 fast 
650 7 |a Technology  |x Psychological aspects  |2 fast 
650 7 |a Technology  |x Social aspects  |2 fast 
653 |a COMPUTERS / Social Aspects / Human-Computer Interaction 
758 |i has work:  |a I-Minds (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFDyWkgyR7PrDB8CYhQtjy  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 1 |a Swingle, Mari K.  |t I-Minds.:  |b [New edition].  |d Gabriola Island, BC : New Society Publishers, [2016] ©2016  |w (CaOONL)20159082358 
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