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Coin-operated Americans : rebooting boyhood at the video game arcade /

"Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives abo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kocurek, Carly A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, [2015]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Contents; Acknowledgments; Introduction; 1. THE MICROCOSMIC ARCADE: Playing at the Cultural Vanguard; 2. GAMING'S GOLD MEDALISTS: Twin Galaxies and the Rush to Competitive Gaming; 3. ADAPTING VIOLENCE: Death Race and the History of Gaming Moral Panic; 4. ANARCHY IN THE ARCADE: Regulating Coin-Op Video Games; 5. PLAY SAVES THE DAY: TRON, WarGames, and the Gamer as Protagonist; 6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: Nostalgia in an Era of Ubiquitous Computing; 7. THE FUTURE IS NOW: Changes in Gaming Culture; Notes; Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P.
  • Qr; s; t; u; v; w.