Cargando…

Multiscreen UX design : developing for a multitude of devices /

This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insigh...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Nagel, Wolfram (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Elsevier, [2016]
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBOOKCENTRAL_ocn932289264
003 OCoLC
005 20240329122006.0
006 m o d
007 cr cnu---unuuu
008 151216s2016 ne ob 001 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d IDEBK  |d N$T  |d YDXCP  |d OCLCF  |d CDX  |d UIU  |d DEBSZ  |d COO  |d D6H  |d OCLCO  |d OCLCA  |d MERUC  |d CNCGM  |d TEFOD  |d OCLCO  |d ESU  |d Z5A  |d OTZ  |d LIV  |d OCLCA  |d OCLCQ  |d RRP  |d OCLCA  |d WRM  |d U3W  |d OCLCQ  |d ZCU  |d OCLCA  |d OCLCQ  |d BRF  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCL 
020 |a 9780128027509  |q (electronic bk.) 
020 |a 0128027509  |q (electronic bk.) 
020 |z 9780128027295 
020 |z 0128027290 
029 1 |a AU@  |b 000057032017 
029 1 |a AU@  |b 000062335988 
029 1 |a DEBSZ  |b 461174456 
035 |a (OCoLC)932289264 
037 |a 263AAE64-3887-4D1D-B133-1BBDD2D99762  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a TA166 
072 7 |a TEC  |x 009000  |2 bisacsh 
072 7 |a TEC  |x 035000  |2 bisacsh 
082 0 4 |a 620.82  |2 23 
049 |a UAMI 
100 1 |a Nagel, Wolfram,  |e author. 
245 1 0 |a Multiscreen UX design :  |b developing for a multitude of devices /  |c Wolfram Nagel. 
264 1 |a Amsterdam :  |b Elsevier,  |c [2016] 
264 4 |c ©2016 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed December 18, 2015). 
504 |a Includes bibliographical references and index. 
520 |a This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. Topics include: investigating the devices and their capabilities; understanding the users and their capabilities; considering the context in which users use these devices; navigating next generation information experiences and the future of content management; designing content and UI architecture for multiscreen projects. --  |c Edited summary from book. 
505 0 |a Front Cover; Multiscreen UX Design: Developing for a Multitude of Devices; Copyright Page; Contents; Foreword; Guest Commentary from the Publisher of the German book; Preface; Acknowledgments; 1 Introduction; 1.1 Multiscreen; 1.2 Important Terms; 1.3 The Book and its Usage; 1.3.1 Correlations; 1.4 Orientation AIDS and Central Themes; 2 Four Screens; 2.1 Overview; 2.2 Categorization of Devices; 2.3 Device Classes; 2.3.1 Mobile Device; Differentiation and classification; Mobile applications; Potential of mobile devices; What is a mobile device?; Do not just think mobile; 2.4 Device Differences. 
505 8 |a 2.4.1 Conceptual ConsiderationsHolistic user experience; Device type and service; Overall package more important than details; Intention and interaction; 2.4.2 Device Experience; The device in focus; Usage purpose of the device; Relationship between the device and the user; Device awareness; 2.5 Device Prototypes; 2.5.1 Smartphone; Strengths: Communication, networking, and availability; Smartphone usage; Typical features; 2.5.2 Tablet; Strengths: entertainment and relaxation; Tablet usage; 2.5.3 Laptop or Desktop PC; Strengths: Working and obtaining information; PC usage; 2.5.4 Smart TV. 
505 8 |a Strengths: Entertainment and parallel usageTV usage; 2.5.5 Smartwatch; Strengths: Instant and glanceable information; Smartwatch usage; Designing and developing for wearables on the wrist; 2.6 Multiscreen Ecosystems; 2.6.1 Ecosystems; 2.6.2 Ecosystem and Experience Categories; Consistent experience; Complementary experience; Continuous/fluid experience; 2.7 Conclusion and Tips; 3 Users and Their Typification; 3.1 Understanding Users; 3.1.1 Device Usage; Sequential usage; Simultaneous usage; 3.1.2 Prototypical Users; Digital society; 3.2 DAILY ROUTINE; 3.2.1 Touchpoint Matrix. 
505 8 |a Obtaining knowledgeEight time frames; 3.2.2 Multiscreen Day Flow; Multiscreen day flow (blank); Psychology and user experience design; Building blocks of a good user experience; 3.3 Motives and Needs; 3.3.1 Emotion Map; Neuropsychology: different scientific approaches and findings; Need-driver; 3.3.2 Application of the Emotion Map; How to apply the emotion map?; Understanding, determining, and facilitating; Personas; Real and realistic personas; User prototypes (of the digital society); Use of the user prototypes; 3.4 Typification and Segmentation; 3.5 User Prototypes. 
505 8 |a 3.5.1 Overview of User Prototypes3.5.2 Margaret Brown; 3.5.3 Barbara Stewart; 3.5.4 Kelly Adams; 3.5.5 Melissa Anderson; 3.5.6 Andrew Collins; 3.5.7 Mark Hudson; 3.5.8 Robert Sullivan; 3.5.9 Larry Newton; 3.5.10 Typical DAILY ROUTINE of Larry Newton; 3.5.11 Touchpoint Matrix of Larry Newton; 3.5.12 Multiscreen Day Flow of Larry Newton; 3.5.13 Emotion Map of Larry Newton; 3.5.14 Pioneers of the Digital Society Analyzed in Detail; Pioneers as role models; 3.6 Conclusion and Tips; 4 Context of Use; 4.1 The Context of Use; 4.1.1 Context Complexity; The parameters of the context of use. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a User-centered system design. 
650 0 |a Electronic apparatus and appliances  |x Design. 
650 6 |a Conception participative (Conception de systèmes) 
650 7 |a TECHNOLOGY & ENGINEERING  |x Engineering (General)  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Reference.  |2 bisacsh 
650 7 |a Electronic apparatus and appliances  |x Design  |2 fast 
650 7 |a User-centered system design  |2 fast 
650 7 |a New Economy  |2 gnd 
650 7 |a Informationsmanagement  |2 gnd 
650 7 |a Bildschirm  |2 gnd 
650 7 |a Mobiles Endgerät  |2 gnd 
650 7 |a Interaktion  |2 gnd 
650 7 |a Schnittstelle  |2 gnd 
650 7 |a Benutzeroberfläche  |2 gnd 
650 7 |a Benutzerfreundlichkeit  |2 gnd 
650 7 |a Methode  |2 gnd 
758 |i has work:  |a Multiscreen UX design (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGhF3phx64hvtFcvDq3QpX  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Nagel, Wolfram.  |t Multiscreen UX Design : Developing for a Multitude of Devices.  |d : Elsevier Science, ©2015  |z 9780128027295 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4202723  |z Texto completo 
938 |a Books 24x7  |b B247  |n bks00106781 
938 |a Coutts Information Services  |b COUT  |n 32406143 
938 |a EBL - Ebook Library  |b EBLB  |n EBL4202723 
938 |a EBSCOhost  |b EBSC  |n 1115850 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis32406143 
938 |a YBP Library Services  |b YANK  |n 12754582 
994 |a 92  |b IZTAP