Hey, Whipple, squeeze this : the classic guide to creating great ads /
"The classic guide to creating great advertising now covers all media: Digital, Social, and Traditional Hey Whipple, Squeeze This has helped generations of young creatives make their mark in the field. From starting out and getting work, to building successful campaigns, you gain a real-world p...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
Wiley,
2016.
|
Edición: | Fifth edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Hey, Whipple, Squeeze This: The Classic Guide to Creating Great Ads
- Contents
- Preface
- Introduction: On Being The Second-Smartest Person in The Room
- 1: A Brief History of Why Everybody Hates Advertising: And why you should try to get a job there
- The 1950s: When Even X-Acto Blades Were Dull.
- ``What?! We Don'T Have to Suck?!´´
- The Empire Strikes Back.
- Portrait of the Artist As a Young Hack.
- 2: The Creative Process: Or, Why it's impossible to explain what we do to our parents
- Why Nobody Ever Chooses Brand X.
- Staring At Your Partner'S Shoes.
- Why the Creative Process Is Exactly Like Washing a Pig.
- ``The Sudden Cessation of Stupidity.´´
- It'S All About the Benjamins.
- Brand = Adjective
- Simple = Good
- 3: Ready Fire! Aim: Or, What to say comes before how to say
- Remember, You Have Two Problems to Solve: The Clients and Yours
- Before You Put Pen to Paper.
- Examine the current positioning of the product or brand.
- Try the competitor's product.
- Develop a deep understanding of the client's business.
- On the other hand, there's value in staying stupid.
- Get to know the client's customers as well as you can.
- Listen to customers talk.
- Ask yourself what would make you want the product.
- Imagine a day in the life of your customer.
- Imagine the buying process.
- Study the client's previous work.
- Look at the competitors' advertising.
- Read the awards books
- study the sites.
- A Few Words on Authenticity.
- Some tactics on communicating true authenticity.
- The Final Strategy.
- The best creative people are closet strategists.
- Make sure what you have to say matters.
- Insist on a tight strategy.
- The final strategy should be simple.
- The difference between strategy and tactics.
- 4: The Sudden Cessation of Stupidity: How to get ideas-the broad strokes.
- Get Something, Anything, on Paper.
- First, say it straight. Then say it great.
- Restate the strategy and put some spin on it.
- Put the pill inside the bologna, not next to it.
- Stare at a picture that has the emotion of the ad you want to create.
- Let your subconscious mind do it.
- Try writing down words from the product's category.
- ``Embrace the suck.´´
- Allow yourself to come up with terrible ideas.
- Allow your partner to come up with terrible ideas.
- Share your ideas with your partner, especially the kinda dumb, half-formed ones.
- Spend some time away from your partner, thinking on your own.
- Tack the best ideas on the wall. Look for patterns.
- Come up with a lot of ideas. Cover the wall.
- Quick sketches of your ideas are all you need during the creative process.
- Write. Don't talk. Write.
- Write hot. Edit cold.
- Once you get on a streak, ride it.
- Never be the ``devil's advocate.´´
- Can you use the physical environment as a medium?
- ``Do I Have to Draw You a Picture?´´
- ``Do I want to write a letter or send a postcard?´´
- Can the solution be entirely visual?
- Coax an interesting visual out of your product.
- Get the visual clichés out of your system right away.
- Avoid style
- focus on substance.
- Show, don't tell.
- Saying isn't the same as being.
- Move back and forth between wide-open, blue-sky thinking and critical analysis.
- Think it through before you do the ol' exaggeration thing.
- Consider the opposite of your product.
- Interpret the problem using different mental processes.
- Put on different thinking caps.
- Pose the problem as a question.
- Don't be afraid to ask what seems-at first-to be an astonishingly dumb question.
- Avoid the formula of saying one thing and showing another.
- Whenever you can, go for an absolute.
- Metaphors must've been invented for advertising.
- ``Wit invites participation.´´
- The wisdom of knock-knock jokes.
- Don't set out to be funny. Set out to be interesting.
- Learn to recognize big ideas when you have them.
- Big ideas transcend strategy.
- Don't keep running after you catch the bus.
- 5: Write When You Get Work: Completing an idea-some finer touches
- 95 Percent of All Advertising Is Poorly Written-Don'T Add to the Pile.
- On writing brand manifestos.
- Get puns out of your system right away.
- Don't just start writing headlines willy-nilly. Break it down: Do willy first, then move on to nilly.
- If the idea needs a headline, write 100.
- Save the operative part of the headline for the very end.
- Never use fake names in a headline. (Or copy. Or anywhere else, for that matter.)
- Don't let the headline flex any muscles when the visual is doing the heavy lifting.
- When it's just a headline, it'd better be a pretty good headline.
- Certain headlines are currently checked out. You may use them when they are returned.
- Writing Body Copy.
- Writing well, rule #1: Write well.
- Write like you'd talk if you were the brand.
- At the same time, remember to write like you talk.
- Pretend you're writing a letter.
- Don't have a ``pre-ramble.´´
- Five rules for effective speechwriting from Winston Churchill.
- ``It's not fair to inflict your own style on a strategy.´´
- Eschew obfuscation.
- Once you lay your sentences down, spackle between the joints.
- Break your copy into as many short paragraphs as you can.
- When you're done writing the copy, read it aloud.
- When you're done writing your body copy, go back and cut it by a third.
- Proofread your own work.
- If you have to have one, make your tagline an anthem.
- A Few Notes on Design and One on Thinning the Herd.
- Something has to dominate the ad.
- Avoid trends in execution.
- Own something visual.
- Be objective.
- Kill off the weak sister.
- Always, always show babies or puppies.
- 6: The Virtues of Simplicity: Or, Why it's hard to pound in a nail sideways
- Make Sure the Fuse on Your Idea Isn'T Too Short or Too Long.
- Simple has stopping power.
- Simple is bigger.
- Simple is easier to remember.
- Simple breaks through clutter.
- Keep paring away until you have the essence of your ad.
- A Few Words About Outdoor (Three Would Be Ideal, Actually.)
- Billboards, banner ads, posters, 15-second TV-they all force you to be simple.
- Outdoor is a great place to get outrageous.
- Your outdoor must delight people.
- 7: Stupid, Rong, Naughty, and Viral: Getting noticed, getting talked about
- The Art of Being Rong®
- ``The reverse side also has a reverse side.´´
- Question the brief, the media, question everything.
- Try doing something counterintuitive with the medium.
- Does it really have to be an ad? If so, does it have to be a flat page?
- Do not sit down to do an ad. Sit down to do something interesting.
- Instead of doing an ad, change the product, or make a new one.
- The Strategic Invincibility of Stupid.
- The highest form of rong-stupid.
- Working way out past the edge.
- ``Love, Honor, and Obey Your Hunches.´´
- Build a Small, Cozy Fire With the Rule Books. Start With This One.
- 8: Why Is the Bad Guy Always More Interesting?: Storytelling, conflict, and platforms
- Platforms: the Mother of Stories.
- Campaigns vs. platforms.
- Platforms are ideas that create ideas.
- Think of a campaign as a movie and a platform as a Hollywood franchise.
- Two signs you have a platform: it fits on a Post-It note, and it starts talking to you and won't shut up.
- Truth + conflict = platform
- 9: Zen and the Art of Tastee-Puft: Or, Managing time, energy, panic, and your creative mind
- What to Do When You'Re Stuck.
- First of all, being stuck is a good sign. Seriously.
- If you're stuck, relax.
- Leave the office and go work somewhere else.
- What does the ad want to say?
- Get off the stinkin' computer.
- Go to the store where they sell the stuff.
- Go to a bookstore and study books on your subject.
- Read an old Far Side collection by Gary Larson.
- Ask your creative director for help.
- Get more product information.
- Go into it knowing there's a chance you could fail.
- It helps to work on several projects at once.
- Don't burn up energy trying to make something work.
- Be patient.
- Learn to enjoy the process, not just the finished piece.
- Remember, you aren't saving lives.
- 10: Digital Isn't a Medium, It's a Way of Life: Ads, media, content, and customers- they've all gone digital
- We Are So Not in Kansas Anymore.
- It's not about making ``digital advertising.´´ It's about making advertising for a digital world.
- Funny, It Doesn'T Look Like Advertising.
- Red Bull gives users a rush online.
- Dove produces a mini-documentary.
- The Swedish Institute gives away its Twitter feed.
- Century 21 hijacks the finale of Breaking Bad.
- Lowe's starts running six-second commercials.
- Ice Bucket Challenge raises 100 million. Media Investment: 0.00.
- Digital advertising can be building things out of connected devices.
- 11: Change the Mindset, Change the Brief, Change the Team
- ``We Have Met the Enemy and It Is Us´´ (Actually, It'S the Brief).
- The Post-Bill-Bernbach Creative Team.
- Partner With Creative People Who Aren'T in the Advertising Business.
- Combine Art, Copy, and Technology.
- It'S No Longer About ``The Dude With the Idea.´´
- Unite Storytellers and Systems Thinkers.
- ``Keep the Team to Two Pizzas.´´
- Fewer Generals, More Soldiers.
- Shut Up and Write.