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Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions /

"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies he...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kulman, Randy, 1955-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Plantation, Florida : Specialty Press/A.D.D. Warehouse, 2014.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover ; Title Page ; Copyright ; Acknowledgments ; Table of Contents ; Preface; 1: Parenting in a Digital World; 2: Digital Play and Learning; 3: Digital Media and the Development of Executive-Functioning; 4: Video Games and Learning; 5: Generalization: Transforming Game Skills into Real-World Skills; 6: The Need for a Healthy Play Diet; 7: Developmental Guidelines for a Healthy Play Diet; 8: Technology Time: How Much is Too Much?; 9: Planning; 10: Working Memory; 11: Flexibility; 12: Focus; 13: Self-Awareness; 14: Self-Control; 15: Organization; 16: Time Management.
  • 17: Video Games and Apps for Children with ADHD18: Video Games and Apps for Children Affected by Autism; 19: Parenting and Educating Digital Children; Reference; Footnote Reference by Chapter; Index; Back Cover.