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EBOOKCENTRAL_ocn927962580 |
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OCoLC |
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20240329122006.0 |
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140306s2014 flua ob 001 0 eng d |
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|b eng
|e rda
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019 |
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|a 934198688
|a 935255719
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|a 1937761185
|q (electronic bk.)
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|a 9781937761189
|q (electronic bk.)
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|a 9781937761196
|q (electronic bk.)
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|a 1937761193
|q (electronic bk.)
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|z 1937761150
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|z 1937761088
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|z 9781937761080
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|z 9781937761158
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035 |
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|a (OCoLC)927962580
|z (OCoLC)934198688
|z (OCoLC)935255719
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037 |
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|a 848804
|b MIL
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037 |
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|a 5E6E6E68-3FFD-4E97-8C1C-6D94CD043947
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a HQ784.V53
|b K85 2014eb
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082 |
0 |
4 |
|a 302.23/1
|2 23
|
084 |
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|a FAM034000
|2 bisacsh
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|a UAMI
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100 |
1 |
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|a Kulman, Randy,
|d 1955-
|1 https://id.oclc.org/worldcat/entity/E39PCjygPJtcVBGGwqhHmhm9j3
|
245 |
1 |
0 |
|a Playing smarter in a digital world :
|b the LearningWorks for kids model for using popular video games and apps to teach executive functions /
|c Randy Kulman.
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264 |
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1 |
|a Plantation, Florida :
|b Specialty Press/A.D.D. Warehouse,
|c 2014.
|
300 |
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|a 1 online resource (239 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
504 |
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|a Includes bibliographical references and index.
|
588 |
0 |
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|a Print version record.
|
520 |
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|a "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
|c Provided by publisher.
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505 |
0 |
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|a Front Cover ; Title Page ; Copyright ; Acknowledgments ; Table of Contents ; Preface; 1: Parenting in a Digital World; 2: Digital Play and Learning; 3: Digital Media and the Development of Executive-Functioning; 4: Video Games and Learning; 5: Generalization: Transforming Game Skills into Real-World Skills; 6: The Need for a Healthy Play Diet; 7: Developmental Guidelines for a Healthy Play Diet; 8: Technology Time: How Much is Too Much?; 9: Planning; 10: Working Memory; 11: Flexibility; 12: Focus; 13: Self-Awareness; 14: Self-Control; 15: Organization; 16: Time Management.
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505 |
8 |
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|a 17: Video Games and Apps for Children with ADHD18: Video Games and Apps for Children Affected by Autism; 19: Parenting and Educating Digital Children; Reference; Footnote Reference by Chapter; Index; Back Cover.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Video games and children.
|
650 |
|
0 |
|a Internet and children.
|
650 |
|
0 |
|a Digital media.
|
650 |
|
0 |
|a Parent and child.
|
650 |
|
0 |
|a Child development.
|
650 |
|
0 |
|a Learning, Psychology of.
|
650 |
|
0 |
|a Human information processing.
|
650 |
|
0 |
|a Brain
|x Localization of functions.
|
650 |
|
0 |
|a Education
|x Effect of technological innovations on.
|
650 |
|
0 |
|a Educational technology.
|
650 |
|
6 |
|a Jeux vidéo et enfants.
|
650 |
|
6 |
|a Internet et enfants.
|
650 |
|
6 |
|a Médias numériques.
|
650 |
|
6 |
|a Parents et enfants.
|
650 |
|
6 |
|a Enfants
|x Développement.
|
650 |
|
6 |
|a Psychologie de l'apprentissage.
|
650 |
|
6 |
|a Traitement de l'information chez l'être humain.
|
650 |
|
6 |
|a Localisation cérébrale.
|
650 |
|
6 |
|a Éducation
|x Effets des innovations sur.
|
650 |
|
6 |
|a Technologie éducative.
|
650 |
|
7 |
|a Brain
|x Localization of functions
|2 fast
|
650 |
|
7 |
|a Child development
|2 fast
|
650 |
|
7 |
|a Digital media
|2 fast
|
650 |
|
7 |
|a Education
|x Effect of technological innovations on
|2 fast
|
650 |
|
7 |
|a Educational technology
|2 fast
|
650 |
|
7 |
|a Human information processing
|2 fast
|
650 |
|
7 |
|a Internet and children
|2 fast
|
650 |
|
7 |
|a Learning, Psychology of
|2 fast
|
650 |
|
7 |
|a Parent and child
|2 fast
|
650 |
|
7 |
|a Video games and children
|2 fast
|
758 |
|
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|i has work:
|a Playing smarter in a digital world (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGvCXH6bbrMk7yFCQMyYWC
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|z 9781937761189
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4306675
|z Texto completo
|
938 |
|
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|a EBL - Ebook Library
|b EBLB
|n EBL4306675
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis33091895
|
938 |
|
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|a YBP Library Services
|b YANK
|n 12780133
|
994 |
|
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|a 92
|b IZTAP
|