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Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions /

"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies he...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kulman, Randy, 1955-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Plantation, Florida : Specialty Press/A.D.D. Warehouse, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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084 |a FAM034000  |2 bisacsh 
049 |a UAMI 
100 1 |a Kulman, Randy,  |d 1955-  |1 https://id.oclc.org/worldcat/entity/E39PCjygPJtcVBGGwqhHmhm9j3 
245 1 0 |a Playing smarter in a digital world :  |b the LearningWorks for kids model for using popular video games and apps to teach executive functions /  |c Randy Kulman. 
264 1 |a Plantation, Florida :  |b Specialty Press/A.D.D. Warehouse,  |c 2014. 
300 |a 1 online resource (239 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
520 |a "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--  |c Provided by publisher. 
505 0 |a Front Cover ; Title Page ; Copyright ; Acknowledgments ; Table of Contents ; Preface; 1: Parenting in a Digital World; 2: Digital Play and Learning; 3: Digital Media and the Development of Executive-Functioning; 4: Video Games and Learning; 5: Generalization: Transforming Game Skills into Real-World Skills; 6: The Need for a Healthy Play Diet; 7: Developmental Guidelines for a Healthy Play Diet; 8: Technology Time: How Much is Too Much?; 9: Planning; 10: Working Memory; 11: Flexibility; 12: Focus; 13: Self-Awareness; 14: Self-Control; 15: Organization; 16: Time Management. 
505 8 |a 17: Video Games and Apps for Children with ADHD18: Video Games and Apps for Children Affected by Autism; 19: Parenting and Educating Digital Children; Reference; Footnote Reference by Chapter; Index; Back Cover. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games and children. 
650 0 |a Internet and children. 
650 0 |a Digital media. 
650 0 |a Parent and child. 
650 0 |a Child development. 
650 0 |a Learning, Psychology of. 
650 0 |a Human information processing. 
650 0 |a Brain  |x Localization of functions. 
650 0 |a Education  |x Effect of technological innovations on. 
650 0 |a Educational technology. 
650 6 |a Jeux vidéo et enfants. 
650 6 |a Internet et enfants. 
650 6 |a Médias numériques. 
650 6 |a Parents et enfants. 
650 6 |a Enfants  |x Développement. 
650 6 |a Psychologie de l'apprentissage. 
650 6 |a Traitement de l'information chez l'être humain. 
650 6 |a Localisation cérébrale. 
650 6 |a Éducation  |x Effets des innovations sur. 
650 6 |a Technologie éducative. 
650 7 |a Brain  |x Localization of functions  |2 fast 
650 7 |a Child development  |2 fast 
650 7 |a Digital media  |2 fast 
650 7 |a Education  |x Effect of technological innovations on  |2 fast 
650 7 |a Educational technology  |2 fast 
650 7 |a Human information processing  |2 fast 
650 7 |a Internet and children  |2 fast 
650 7 |a Learning, Psychology of  |2 fast 
650 7 |a Parent and child  |2 fast 
650 7 |a Video games and children  |2 fast 
758 |i has work:  |a Playing smarter in a digital world (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGvCXH6bbrMk7yFCQMyYWC  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |z 9781937761189 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4306675  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL4306675 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis33091895 
938 |a YBP Library Services  |b YANK  |n 12780133 
994 |a 92  |b IZTAP