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Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions /

"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies he...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kulman, Randy, 1955-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Plantation, Florida : Specialty Press/A.D.D. Warehouse, 2014.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
Descripción Física:1 online resource (239 pages) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:1937761185
9781937761189
9781937761196
1937761193