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|a 926825512
|a 1175624360
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|a 1785286811
|q (electronic bk.)
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|2 23
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|a UAMI
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1 |
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|a Denmeade, Natalie.
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1 |
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|a Gamification with Moodle :
|b use game elements in Moodle courses to build learner resilience and motivation /
|c Natalie Denmeade.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (134 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Community experience distilled
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|a Print version record.
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|a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; Summary
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505 |
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|a Chapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion tracking
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|a Completion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubrics
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505 |
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|a Adding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding -- communication and collaboration with Moodle groups; Group scores; Challenges for learners -- group submission; Groups that encourage participation
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8 |
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|a Individual formal assessmentSummary; Recommended reading; Books; Index
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504 |
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|a Includes bibliographical references and index.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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630 |
0 |
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|a Moodle.
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630 |
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|a Moodle
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|a Web-based instruction.
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650 |
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|a Web-based instruction
|2 fast
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758 |
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|i has work:
|a Gamification with Moodle (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCY6MQCTbpkykQw76fMXtDq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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|a Community experience distilled.
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|z Texto completo
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|a EBSCOhost
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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