Cargando…

Gamification with Moodle : use game elements in Moodle courses to build learner resilience and motivation /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Denmeade, Natalie
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2015.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 EBOOKCENTRAL_ocn926092644
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|||||||||
008 151023s2015 enk ob 001 0 eng d
040 |a IDEBK  |b eng  |e pn  |c IDEBK  |d N$T  |d YDXCP  |d OCLCF  |d EBLCP  |d OCLCQ  |d IDB  |d OCLCQ  |d MERUC  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO  |d C6I  |d RDF  |d OCLCQ  |d UX1  |d K6U  |d OCLCO  |d INARC  |d OCLCQ  |d OCLCO  |d OCLCL 
019 |a 926825512  |a 1175624360 
020 |a 1785286811  |q (electronic bk.) 
020 |a 9781785286810  |q (electronic bk.) 
020 |a 9781782173076 
020 |a 1782173072 
020 |z 1782173072 
029 1 |a AU@  |b 000056997270 
035 |a (OCoLC)926092644  |z (OCoLC)926825512  |z (OCoLC)1175624360 
037 |a 842437  |b MIL 
050 4 |a LB1044.87 
072 7 |a EDU  |x 001000  |2 bisacsh 
072 7 |a EDU  |x 036000  |2 bisacsh 
082 0 4 |a 371.33/44678  |2 23 
049 |a UAMI 
100 1 |a Denmeade, Natalie. 
245 1 0 |a Gamification with Moodle :  |b use game elements in Moodle courses to build learner resilience and motivation /  |c Natalie Denmeade. 
260 |a Birmingham :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (134 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Print version record. 
505 0 |a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; Summary 
505 8 |a Chapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion tracking 
505 8 |a Completion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubrics 
505 8 |a Adding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding -- communication and collaboration with Moodle groups; Group scores; Challenges for learners -- group submission; Groups that encourage participation 
505 8 |a Individual formal assessmentSummary; Recommended reading; Books; Index 
504 |a Includes bibliographical references and index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Moodle. 
630 0 7 |a Moodle  |2 fast 
650 0 |a Web-based instruction. 
650 7 |a EDUCATION  |x Administration  |x General.  |2 bisacsh 
650 7 |a EDUCATION  |x Organizations & Institutions.  |2 bisacsh 
650 7 |a Web-based instruction  |2 fast 
758 |i has work:  |a Gamification with Moodle (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCY6MQCTbpkykQw76fMXtDq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4191104  |z Texto completo 
936 |a BATCHLOAD 
938 |a EBL - Ebook Library  |b EBLB  |n EBL4191104 
938 |a EBSCOhost  |b EBSC  |n 1083317 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis32940338 
938 |a Internet Archive  |b INAR  |n gamificationwith0000denm 
938 |a YBP Library Services  |b YANK  |n 12659161 
994 |a 92  |b IZTAP