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151015s2015 mdu ob 001 0 eng d |
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019 |
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|a 941695929
|a 957596918
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|a 9781421417868
|q (electronic bk.)
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|a 1421417863
|q (electronic bk.)
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|a 1421417863
|q (electronic)
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|z 9781421417851
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|z 1421417855
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1 |
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|a DEBBG
|b BV044060383
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1 |
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|a DEBSZ
|b 493169008
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035 |
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|a (OCoLC)924719525
|z (OCoLC)941695929
|z (OCoLC)957596918
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|a n-us---
|a a-iq---
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|a DS79.76
|b .P482 2015eb
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|a HIS
|x 026000
|2 bisacsh
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0 |
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|a 956.7044/34
|2 23
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|a UAMI
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100 |
1 |
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|a Pettegrew, John,
|d 1959-
|1 https://id.oclc.org/worldcat/entity/E39PCjvX7krCqxkCVKkwctmdjP
|
245 |
1 |
0 |
|a Light it Up :
|b the Marine Eye for Battle in the War for Iraq /
|c John Pettegrew.
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246 |
3 |
0 |
|a Marine Eye for Battle in the War for Iraq
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264 |
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1 |
|a Baltimore :
|b Johns Hopkins University Press,
|c [2015]
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies.
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588 |
0 |
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|a Print version record.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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610 |
1 |
0 |
|a United States.
|b Marine Corps.
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610 |
1 |
6 |
|a États-Unis.
|b Marine Corps.
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610 |
1 |
7 |
|a United States.
|b Marine Corps
|2 fast
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650 |
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0 |
|a Iraq War, 2003-2011.
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650 |
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0 |
|a Iraq War, 2003-2011
|x Psychological aspects.
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650 |
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0 |
|a Combat
|x Psychological aspects.
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650 |
|
0 |
|a Video games
|x Social aspects.
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650 |
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0 |
|a War video games
|x Social aspects.
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650 |
|
0 |
|a Marines
|z United States
|x Psychology.
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650 |
|
0 |
|a Optics
|x Social aspects
|x History
|y 21st century.
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650 |
|
0 |
|a Visual communication
|x Social aspects
|z United States
|x History
|y 21st century.
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650 |
|
0 |
|a Military art and science
|x Computer simulation
|x Social aspects
|z United States.
|
650 |
|
0 |
|a Iraq War, 2003-2011
|x Moral and ethical aspects.
|
650 |
|
0 |
|a Strategic culture
|z United States.
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650 |
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6 |
|a Guerre en Irak, 2003-2011.
|
650 |
|
6 |
|a Guerre en Irak, 2003-2011
|x Aspect psychologique.
|
650 |
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6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
|
6 |
|a Jeux vidéo de guerre
|x Aspect social.
|
650 |
|
6 |
|a Fusiliers marins
|z États-Unis
|x Psychologie.
|
650 |
|
6 |
|a Optique
|x Aspect social
|x Histoire
|y 21e siècle.
|
650 |
|
6 |
|a Guerre en Irak, 2003-2011
|x Aspect moral.
|
650 |
|
6 |
|a Culture stratégique
|z États-Unis.
|
650 |
|
6 |
|a Communication visuelle
|x Aspect social
|z États-Unis
|x Histoire
|y 21e siècle.
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650 |
|
6 |
|a Art et science militaires
|x Simulation par ordinateur
|x Aspect social
|z États-Unis.
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650 |
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7 |
|a HISTORY
|z Middle East
|x General.
|2 bisacsh
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650 |
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7 |
|a Combat
|x Psychological aspects
|2 fast
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|a Ethics
|2 fast
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7 |
|a Psychological aspects
|2 fast
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|a Strategic culture
|2 fast
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650 |
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|a Video games
|x Social aspects
|2 fast
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651 |
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7 |
|a Iraq
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39PBJtCBPBdMfmXtd4M8cvJXd
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651 |
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7 |
|a United States
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq
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647 |
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7 |
|a Iraq War
|d (2003-2011)
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39Qhp4vB9BhJhQKkFHjttcwXm
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648 |
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|a 2000-2099
|2 fast
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655 |
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|a History
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Pettegrew, John, 1959-
|t Light it Up.
|d Baltimore : Johns Hopkins University Press, 2015
|z 9781421417851
|w (DLC) 2014049510
|w (OCoLC)904713523
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=4398471
|z Texto completo
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938 |
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