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EBOOKCENTRAL_ocn923563840 |
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OCoLC |
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20240329122006.0 |
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151017s2007 ilu o 000 0 eng d |
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020 |
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|a 9780838909447
|q (paperback)
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|a 0838909442
|q (paperback)
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|b BV044181813
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|a n-us---
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|a GV1469.3.N45 2007eb
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|a 794.8
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|a UAMI
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100 |
1 |
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|a Neiburger, Eli.
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245 |
1 |
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|a Gamers ... in the Library?! :
|b the Why, What, and How of Videogame Tournaments for All Ages.
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260 |
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|a Chicago :
|b ALA Editions,
|c 2007.
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300 |
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|a 1 online resource (190 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a ""Contents ""; ""Foreword ""; ""Introduction""; ""Chapter 1: This Is a Library, Not an Arcade and Other Entirely Artifi cial Distinctions ""; ""Chapter 2: The Gaming World and How It Can Be Appropriately Appropriated into the Library World ""; ""Chapter 3: Software, Hardware, and Other Ware ""; ""Chapter 4: Planning Your Events or Getting Geeky with It ""; ""Chapter 5: How to Promote Your Events or Infecting the Growth Medium ""; ""Chapter 6: Setting It Up or More about Cables Than You Ever Wanted to Know ""
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505 |
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|a ""Chapter 7: Running a Tournament or Why the Thirty-third Player Always Shows Up Right after You Make the Bracket """"Chapter 8: Now What? or How to Leverage the Interesting Smell You�ve Discovered ""; ""Chapter 9: Links, Resources, and Even a Book or Two ""; ""Index ""
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Computer games.
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650 |
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0 |
|a Libraries and teenagers
|z United States.
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650 |
|
0 |
|a Video games.
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650 |
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2 |
|a Video Games
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650 |
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6 |
|a Jeux vidéo.
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650 |
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6 |
|a Bibliothèques et adolescents
|z États-Unis.
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650 |
|
7 |
|a video games.
|2 aat
|
650 |
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7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|2 fast
|
650 |
|
7 |
|a Libraries and teenagers
|2 fast
|
650 |
|
7 |
|a Video games
|2 fast
|
651 |
|
7 |
|a United States
|2 fast
|1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq
|
758 |
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|i has work:
|a Gamers-- in the library?! (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFG3ckQrt4p6MxbMmJ6JCP
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Neiburger, Eli.
|t Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages.
|d Chicago : ALA Editions, ©2007
|z 9780838909447
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3001617
|z Texto completo
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL3001617
|
938 |
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|a Internet Archive
|b INAR
|n gamersinlibraryw00neib
|
994 |
|
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|a 92
|b IZTAP
|