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Virtual reality : the last human narrative? /

Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Botz-Bornstein, Thorsten
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Leiden, Netherlands : Brill Rodopi, ©2015.
Colección:Critical posthumanisms (Leiden, Netherlands) ; v. 1.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Botz-Bornstein, Thorsten. 
245 1 0 |a Virtual reality :  |b the last human narrative? /  |c Thorsten Botz-Bornstein. 
260 |a Leiden, Netherlands :  |b Brill Rodopi,  |c ©2015. 
300 |a 1 online resource (242 pages :  |b illustrations 
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490 1 |a Critical posthumanisms ;  |v volume 1 
504 |a Includes bibliographical references and index. 
520 8 |a Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art. 
505 0 |a Virtual Reality: The Last Human Narrative?; Copyright; Contents; Acknowledgements; Introduction; Prelude: Narrated Time and Non-Narrated Time or Why We Are All Dreaming of the Japanese Clock; FEATURE SCENE I CLONED REALITIES: EAT YOUR CAKE AND DREAM IT; 1. Eighteenth-Century Rationalism and the Search for the Absolutely Real: When Friedrich Bouterwek Invented Virtual Reality; 2. Posthumanism: The "Autistic Condition?"; FEATURE SCENE II "YOUR FACE IS A SCAPE": AN EXERCISE IN FACIAL GEOMORPHOLOGY; 3. From Civilization to Culture: About the Dreamlike Character of Global Civilization. 
505 8 |a FEATURE SCENE III LIQUID GRAMMAR, LIQUID STYLE: ON THE EAST-ASIAN WAY OF USING ENGLISH OR THE PHENOMENON OF "LINGUISTIC AIR-GUITARS"4. Genes and Pixels: Bio-Genetics' Posthuman Aesthetics of the Virtual; FEATURE SCENE IV THE NEW SURREALISM: LOFT-STORIES, REALITY TELEVISION, AND AMATEUR DREAM-CENSORS; 5. Posthumanism and "Multi-Realism": Comparing The Matrix with Tarkovsky's Stalker and Solaris; FEATURE SCENE V CAR DESIGN AND GENETICS: THE NEW MINI AND JAPANESE POTTERY (FOLLOWED BY AN INTERVIEW WITH RAKU KICHIZAEMON); 6. The Aesthetics of Frozen Dreams: Jeff Koons and Mariko Mori. 
505 8 |a FEATURE SCENE VI OVERCOMING THE LOGOS -- OVERCOMING LEGO: FROM IMAGINED SPACE TO THE SPATIAL IMAGINATION OF CYBORGS7. From Perspective to "All-Unity" or the Narrative of Virtual Cosmology; FEATURE SCENE VII IN PRAISE OF BLANDNESS: SOME THOUGHTS ON JAPANESE TELEVISION; 8. What Would Nietzsche have Thought about Virtual Reality? Nietzsche and Cyberpunk; Conclusion; Bibliography ; Index. 
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650 0 |a Reality. 
650 6 |a Réalité virtuelle  |x Philosophie. 
650 6 |a Réalité. 
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650 7 |a Reality  |2 fast 
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830 0 |a Critical posthumanisms (Leiden, Netherlands) ;  |v v. 1. 
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