Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system /
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experien...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2015.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Sewell, Brenden, |e author. | |
245 | 1 | 0 | |a Blueprints Visual Scripting for Unreal Engine : |b build professional 3D games with Unreal Engine 4's Visual Scripting system / |c Brenden Sewell. |
246 | 3 | 0 | |a Build professional 3D games with Unreal Engine 4's Visual Scripting system |
246 | 3 | |a Build professional three D games with Unreal Engine 4's Visual Scripting system | |
246 | 3 | |a Build professional three dimensional games with Unreal Engine 4's Visual Scripting system | |
264 | 1 | |a Birmingham, UK : |b Packt Publishing, |c 2015. | |
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
490 | 1 | |a Community experience distilled | |
588 | 0 | |a Online resource; title from cover (Safari, viewed August 13, 2015). | |
500 | |a Includes index. | ||
505 | 0 | |a Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Object Interaction with Blueprints -- Creating a project and the first level -- Setting a template for a new project -- Making sense of the project settings -- Creating the project -- Adding objects to our level -- Exploring materials -- Creating materials -- Material Properties and Blueprint Nodes -- Adding substance to our material -- Creating our first Blueprint -- Exploring the Event Graph panel | |
505 | 8 | |a Detecting a hitSwapping a material -- Improving the Blueprint -- Adding movement -- Changing actor mobility and collision -- Breaking down our goal -- Storing data with variables -- Readying direction for calculations -- Getting relative speed using delta time -- Translating the existing location -- Updating location -- Changing direction -- Testing moving targets -- Summary -- Chapter 2: Enhancing Player Abilities -- Adding the running functionality by extending a Blueprint -- Breaking down the Blueprint character movement -- Customizing control inputs | |
505 | 8 | |a Adding a sprint abilityAnimating a zoom view -- Using a timeline to smooth transitions -- Increasing the projectile's speed -- Adding sound and particle effects -- Giving our targets state with branches -- Triggering sound effects, explosions, and destruction -- Summary -- Chapter 3: Creating Screen UI Elements -- Creating simple UI meters with UMG -- Drawing shapes with widget Blueprints -- Customizing the meter's appearance -- Creating ammo and enemy counters -- Displaying the HUD -- Connecting UI values to player variables | |
505 | 8 | |a Creating bindings for health and staminaMaking text bindings -- Tracking the ammo and eliminated targets -- Reducing the ammo counter -- Increasing the targets eliminated counter -- Summary -- Chapter 4: Creating Constraints and Gameplay Objectives -- Constraining player actions -- Draining stamina while sprinting -- Using looping timers to repeat actions -- Blocking actions with branches -- Regenerating stamina -- Preventing firing actions when out of ammo -- Creating collectable objects -- Setting up collection logic -- Setting a gameplay win condition | |
505 | 8 | |a Displaying a target goal in the HUDCreating a win menu screen -- Displaying the menu -- Triggering a win -- Summary -- Chapter 5: Making Moving Enemies with AI -- Setting up the enemy actor to navigate -- Importing from the marketplace -- Expanding the play area -- Making the level traversable with a NavMesh -- Setting the stage for intelligence with AI assets -- Creating navigation behavior -- Setting up patrol points -- Enabling communication between assets -- Teaching our AI to walk with the Behavior Tree -- Making the AI chase the player | |
520 | |a Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required! | ||
546 | |a English. | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a UnrealScript (Computer program language) | |
650 | 0 | |a Computer animation. | |
650 | 0 | |a Three-dimensional modeling. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a UnrealScript (Langage de programmation) | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Modélisation tridimensionnelle. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Three-dimensional modeling |2 fast | |
650 | 7 | |a UnrealScript (Computer program language) |2 fast | |
776 | 0 | 8 | |i Print version: |a Sewell, Brenden. |t Blueprints visual scripting for unreal engine : build professional 3D games with unreal engine 4's visual scripting system. |d Birmingham, England ; Mumbai, [India] : Packt Publishing, ©2015 |h ix, 166 pages |k Community experience distilled. |z 9781785286018 |
830 | 0 | |a Community experience distilled. | |
856 | 4 | 0 | |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=2120240 |z Texto completo |
856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9781785286018/?ar |z Texto completo |
938 | |a Askews and Holts Library Services |b ASKH |n AH29054377 | ||
938 | |a EBL - Ebook Library |b EBLB |n EBL2120240 | ||
938 | |a EBSCOhost |b EBSC |n 1045695 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis32249890 | ||
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994 | |a 92 |b IZTAP |