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Game it up! : using gamification to incentivize your library /

Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library e...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Folmar, David, 1969- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Lanham, Maryland : Rowman and Littlefield, [2015]
Colección:Library technology essentials ; 7.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Folmar, David,  |d 1969-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjDfmGjhhc7FY38RyXGM4C 
245 1 0 |a Game it up! :  |b using gamification to incentivize your library /  |c David Folmar. 
264 1 |a Lanham, Maryland :  |b Rowman and Littlefield,  |c [2015] 
300 |a 1 online resource (xiii, 133 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Library technology essentials ;  |v 7 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record and CIP data provided by publisher; resource not viewed. 
505 0 |a An introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends. 
520 |a Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Libraries and community. 
650 0 |a Libraries  |x Social aspects. 
650 0 |a Libraries  |x Marketing. 
650 0 |a Library orientation. 
650 0 |a Game theory. 
650 0 |a Gamification. 
650 0 |a Incentive (Psychology) 
650 0 |a Games  |x Social aspects. 
650 0 |a Games  |x Design and construction. 
650 0 |a Libraries and society. 
650 2 |a Game Theory 
650 6 |a Relations bibliothèque-collectivité. 
650 6 |a Bibliothèques et société. 
650 6 |a Bibliothèques  |x Formation des usagers. 
650 6 |a Théorie des jeux. 
650 6 |a Ludification. 
650 6 |a Stimulants (Psychologie) 
650 7 |a LANGUAGE ARTS & DISCIPLINES  |x Library & Information Science  |x General.  |2 bisacsh 
650 7 |a Gamification  |2 fast 
650 7 |a Game theory  |2 fast 
650 7 |a Games  |x Design and construction  |2 fast 
650 7 |a Games  |x Social aspects  |2 fast 
650 7 |a Incentive (Psychology)  |2 fast 
650 7 |a Libraries and community  |2 fast 
650 7 |a Libraries  |x Marketing  |2 fast 
650 7 |a Libraries  |x Social aspects  |2 fast 
650 7 |a Library orientation  |2 fast 
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830 0 |a Library technology essentials ;  |v 7. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=2094957  |z Texto completo 
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