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EBOOKCENTRAL_ocn913869292 |
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OCoLC |
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20240329122006.0 |
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150424s2015 mdua ob 001 0 eng |
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|a 2020739105
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|a DLC
|b eng
|e rda
|e pn
|c DLC
|d EBLCP
|d N$T
|d IDEBK
|d YDXCP
|d OCLCF
|d TEFOD
|d CDX
|d KL8
|d TKN
|d UKAHL
|d OCLCO
|d OCL
|d OCLCO
|d SGP
|d K6U
|d INARC
|d OCLCQ
|d OCLCO
|d OCLCL
|d TMA
|d OCLCQ
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|a 9781442253360
|q (ebook)
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|a 1442253363
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|z 9781442253346
|q (cloth ;
|q alk. paper)
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|z 9781442253353
|q (pbk. ;
|q alk. paper)
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|z 1442253347
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|z 1442253355
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|a (OCoLC)913869292
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|a 0908CEB0-A095-4DFD-A29C-514D088D7A3F
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a Z716.4
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|a LAN
|x 025000
|2 bisacsh
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|a 021.2
|2 23
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|a UAMI
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100 |
1 |
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|a Folmar, David,
|d 1969-
|e author.
|1 https://id.oclc.org/worldcat/entity/E39PCjDfmGjhhc7FY38RyXGM4C
|
245 |
1 |
0 |
|a Game it up! :
|b using gamification to incentivize your library /
|c David Folmar.
|
264 |
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1 |
|a Lanham, Maryland :
|b Rowman and Littlefield,
|c [2015]
|
300 |
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|a 1 online resource (xiii, 133 pages)
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Library technology essentials ;
|v 7
|
504 |
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|a Includes bibliographical references and index.
|
588 |
0 |
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|a Print version record and CIP data provided by publisher; resource not viewed.
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505 |
0 |
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|a An introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends.
|
520 |
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|a Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Libraries and community.
|
650 |
|
0 |
|a Libraries
|x Social aspects.
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650 |
|
0 |
|a Libraries
|x Marketing.
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650 |
|
0 |
|a Library orientation.
|
650 |
|
0 |
|a Game theory.
|
650 |
|
0 |
|a Gamification.
|
650 |
|
0 |
|a Incentive (Psychology)
|
650 |
|
0 |
|a Games
|x Social aspects.
|
650 |
|
0 |
|a Games
|x Design and construction.
|
650 |
|
0 |
|a Libraries and society.
|
650 |
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2 |
|a Game Theory
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650 |
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6 |
|a Relations bibliothèque-collectivité.
|
650 |
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6 |
|a Bibliothèques et société.
|
650 |
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6 |
|a Bibliothèques
|x Formation des usagers.
|
650 |
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6 |
|a Théorie des jeux.
|
650 |
|
6 |
|a Ludification.
|
650 |
|
6 |
|a Stimulants (Psychologie)
|
650 |
|
7 |
|a LANGUAGE ARTS & DISCIPLINES
|x Library & Information Science
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Gamification
|2 fast
|
650 |
|
7 |
|a Game theory
|2 fast
|
650 |
|
7 |
|a Games
|x Design and construction
|2 fast
|
650 |
|
7 |
|a Games
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Incentive (Psychology)
|2 fast
|
650 |
|
7 |
|a Libraries and community
|2 fast
|
650 |
|
7 |
|a Libraries
|x Marketing
|2 fast
|
650 |
|
7 |
|a Libraries
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Library orientation
|2 fast
|
758 |
|
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|i has work:
|a Game it up! (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGDy6CKTTCKHWH88PyQj83
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|t Game it up!
|d Lanham, Maryland : Rowman & Littlefield, [2015]
|z 9781442253346
|w (DLC) 2015011703
|
830 |
|
0 |
|a Library technology essentials ;
|v 7.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=2094957
|z Texto completo
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH28917772
|
938 |
|
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|a Coutts Information Services
|b COUT
|n 32064513
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL2094957
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1028589
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis32064513
|
938 |
|
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|a Internet Archive
|b INAR
|n gameitupusinggam0000folm
|
938 |
|
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|a YBP Library Services
|b YANK
|n 12532989
|
994 |
|
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|a 92
|b IZTAP
|