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Designing adaptive virtual worlds /

Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Gu, Ning, 1975- (Autor), Maher, Mary Lou (Autor)
Otros Autores: Michałowicz, Monika (Editor ), Jackson, Davina (Editor ), Kerber, Andrew (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Warsaw [Poland] ; Berlin [Germany] : De Gruyter Open, 2014.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Gu, Ning,  |d 1975-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjH4ByYgrgMypdBGbgWKq3 
245 1 0 |a Designing adaptive virtual worlds /  |c Ning Gu, Mary Lou Maher ; managing editor, Monika Michałowicz ; asociate editor, Davina Jackson ; language editor, Andrew Kerber. 
264 1 |a Warsaw [Poland] ;  |a Berlin [Germany] :  |b De Gruyter Open,  |c 2014. 
264 4 |c ©2014 
300 |a 1 online resource (144 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
504 |a Includes bibliographical references and index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed May 26, 2015). 
520 |a Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games. 
505 0 0 |t Frontmatter --  |t Contents --  |t 1 Introduction --  |t 2 Virtual Worlds --  |t 3 Generative Design Grammars --  |t 4 Generative Design Agents --  |t 5 A Generative Design Grammar for a Virtual Gallery --  |t 6 An Adaptive Virtual Gallery --  |t 7 The Future and Impact of Adaptive Places --  |t List of Figures --  |t Index. 
546 |a English. 
590 |a De Gruyter Online  |b De Gruyter Open Access eBooks 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer simulation. 
650 0 |a Digital computer simulation. 
650 6 |a Simulation par ordinateur. 
650 7 |a simulation.  |2 aat 
650 7 |a ARCHITECTURE / Methods & Materials.  |2 bisacsh 
650 7 |a Digital computer simulation  |2 fast 
650 7 |a Computer simulation  |2 fast 
653 |a Adaptive virtual worlds, design grammars, generative design agents, virtual environments, agent modelling, computer modelling. 
700 1 |a Maher, Mary Lou,  |e author. 
700 1 |a Michałowicz, Monika,  |e editor. 
700 1 |a Jackson, Davina,  |e editor. 
700 1 |a Kerber, Andrew,  |e editor. 
758 |i has work:  |a Designing adaptive virtual worlds (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGMbKppHBDpbQqTX6cjBfq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Gu, Ning.  |t Designing adaptive virtual worlds.  |d Warsaw, [Poland] ; Berlin, [Germany] : De Gruyter Open, ©2014  |h 136 pages  |z 9783110367652 
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