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Professional swift /

This book shows you how to create Mac and iPhone applications using Apple's new programming language. This code-intensive, practical guide walks you through Swift best practices as you learn the language, build an application, and refine it using advanced concepts and techniques. You'll le...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dippery, Michael
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : John Wiley & Sons, 2015.
Colección:Programmer to programmer.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Professional Swift
  • Contents
  • Introduction
  • Part I: Building Applications with Swift
  • Chapter 1: A Swift Primer
  • What Is Swift?
  • Why Learn Swift?
  • Working with Constants and Variables
  • Understanding Swift Data Types
  • Using Numerical Types
  • Boolean Types
  • Using Character Types
  • Using Arrays
  • Using Dictionaries
  • Using Tuples
  • Working with Type Annotations
  • Minimizing Annotation with Type Inference
  • Clarifying Code with Type Aliasing
  • Working with Operators
  • Using Basic Operators
  • Using Compound Assignment Operators
  • Using Overflow Operators
  • Using Range Operators
  • Using Logical Operators
  • Using Comparison Operators
  • Using Custom Operators
  • Making Decisions with Control Flow
  • Using Conditional Statements
  • Using Loops
  • Control Transfer Statements
  • Grouping Types with Enumerations
  • Working with Functions
  • Declaring Functions
  • Specifying Parameter Names
  • Defining Default Parameters
  • Specifying Variadic Parameters
  • Specifying Constant, Variable, and In-Out Parameters
  • Function Types
  • Using Closures
  • Summary
  • Chapter 2: Writing a Swift Program
  • Setting Up Xcode
  • Downloading from Apple's Developer Portal
  • Downloading Xcode
  • Experimenting with Playgrounds
  • Using Playgrounds in Xcode
  • A Simple Example in Playground
  • A More Exciting Playground Example
  • Writing Swift in Xcode
  • Creating a New Swift Project
  • Creating the Swiftisms App
  • Creating the Interface
  • Creating Connections between the View Controller and the Object
  • Connecting the Buttons and the Action
  • Displaying Random Strings
  • What Next?
  • Debugging Swift Applications
  • Understanding Breakpoint Types
  • Setting Breakpoints
  • Using the Debugger
  • Using the Hierarchical View
  • Using the Debugger View and the po Command
  • Executing the Program
  • Summary.
  • Chapter 3: Classes, Structs, and Enums
  • Working with Classes and Structs
  • Defining Classes and Structs
  • Initializing Classes and Structs
  • Creating an Initial Value
  • Defining Your Own Initializer
  • Writing an Initializer
  • Working with Multiple Initializers
  • Deinitializing Classes
  • Working with Properties
  • Using Simple Properties
  • Using Lazy Properties
  • Using Computed Properties
  • Observing Property Changes
  • Understanding Methods
  • Understanding the Difference between Classes and Structs
  • Working with Enumerations
  • Summary
  • Chapter 4: Concurrency in Swift
  • What Is Concurrency?
  • Understanding Processes
  • Understanding Threads
  • Why Concurrency?
  • Designing Concurrent Programs
  • Concurrency in iOS and OS X
  • Understanding Event Loops
  • Understanding Run Loops
  • Understanding Asynchronous Methods
  • Understanding NSTimer
  • Understanding NSThread
  • Understanding Grand Central Dispatch
  • Summary
  • Chapter 5: Interfacing with Web Services
  • Understanding Web Services
  • Implementing a Web Services Client
  • Signing Up for a Firebase Account
  • Laying Out the User Interface
  • Hooking Up the Add Album View Controller
  • Adding the Album Creation View Controller
  • Hooking Up the Segue
  • Creating the Album Model
  • Communicating with Firebase
  • Creating the Firebase Connector
  • Making Asynchronous Web Requests
  • Processing JSON Data
  • Creating New Albums
  • Deleting Albums
  • Wiring Up the View and Data Models
  • Wiring Up the Segue
  • Run the Application
  • Summary
  • Chapter 6: Storing Data with Core Data
  • What Is Core Data?
  • The Core Data Stack
  • Using Core Data with Swift
  • Setting Up the Birthdays Application
  • Getting User Input
  • Examining Xcode Files
  • Adding Methods to the AppDelegate Class
  • Handling the Dialog Sheet
  • Hooking Up the Dialog Sheet
  • Displaying Data.
  • Implementing the Table View's Behavior
  • The Completed Application Delegate
  • Summary
  • Part II: Advanced Swift Concepts
  • Chapter 7: Extending Classes
  • Working with Class Extensions
  • Adding Methods to Classes
  • Adding Properties to Classes
  • Mutating Classes in Extensions
  • Specifying Behavior with Protocols
  • Adopting Protocols
  • Declaring Properties and Methods
  • Working with Optional Methods and Properties
  • Protocols Are Types
  • Checking for Protocol Conformance
  • Using Protocol Types in Collections
  • Composing Protocols
  • Inheriting from Other Protocols
  • Adopting Protocols in Class Extensions
  • Working with Generics
  • Generic Classes
  • Working with Type Constraints
  • Summary
  • Chapter 8: Advanced Data Types
  • Working with Enums and Algebraic Data Types
  • Matching Patterns
  • Putting It All Together with JSON
  • Working with Optional Types
  • Working with Null Values
  • Excluding Null Values
  • Understanding Swift's Version of Null
  • Chaining Optional Values
  • Understanding Type Casting
  • Grouping Values with Tuples
  • Custom Operators
  • Defining Custom Operators
  • Defining Precedence and Associativity
  • A Final Word about Operators
  • Using Functions and Closures
  • Summary
  • Chapter 9: Bridging Swift and Objective-C
  • The Successor to Objective-C
  • Introducing Namespaces and Modules
  • Organizing Code with Namespaces
  • Distributing Code with Modules
  • Using Access Modifiers
  • Specifying an Access Level
  • How Swift and Objective-C Interact
  • Using Swift Classes in Objective-C
  • Generating an Objective-C Header
  • Objective-C and Swift-Only Features
  • Using Swift Code in an Objective-C Application
  • Using Objective-C in Swift
  • Generating a Bridging Header
  • Calling Objective-C Code from Swift
  • Using C and C++ Code with Swift
  • Working with C Scalar Types
  • Accessing Memory with C Pointers.
  • Working with Global Constants and Defines and Swift
  • Calling C Code from Swift
  • Using C++ Code in Swift
  • Summary
  • Chapter 10: Debugging Swift Applications
  • The Art of Debugging
  • Creating CircleView
  • Drawing the Circle
  • Adding Sliders
  • Completing the Project
  • Printing Values
  • Working with Debuggers
  • Examining Errors with LLDB, the LLVM Debugger
  • Basic Breakpoints
  • Using lldb to Inspect Programs
  • Using the Variable Pane
  • Entering Commands in the lldb Command Prompt Pane
  • Displaying Code Hierarchy with the lldb Ribbon
  • Walking through a Program with the lldb Ribbon
  • Removing or Disabling Breakpoints
  • Setting Conditional Breakpoints
  • Setting Symbolic Breakpoints
  • Exploring the Debugger
  • Summary
  • Chapter 11: The Swift Runtime
  • What Is a Runtime?
  • Understanding the Objective-C Runtime
  • Dispatching Methods Dynamically in Objective-C
  • Message Passing
  • Resolving Methods
  • Messages and Methods
  • Exploring the Swift Runtime
  • Understanding Virtual Method Tables
  • Loading Swift Programs
  • Summary
  • Appendix: An Overview of c
  • Comparing Procedural and Object-Oriented Programming Styles
  • Understanding the Importance of C Language Syntax
  • Defining Data with Variables and Arrays
  • Integral Data Types
  • Floating-Point Data Types
  • Arrays
  • Typedefs
  • Enums
  • Performing Calculations with Operators
  • Arithmetic Operators
  • Logical Operators
  • Relational Operators
  • Bitwise Operators
  • Bitshift Operators
  • Referencing Data with Pointers
  • Organizing Data with Structs
  • Generalizing Data with Unions
  • Referencing Functions with Function Pointers
  • Index
  • Advert
  • EULA.