Professional swift /
This book shows you how to create Mac and iPhone applications using Apple's new programming language. This code-intensive, practical guide walks you through Swift best practices as you learn the language, build an application, and refine it using advanced concepts and techniques. You'll le...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken, N.J. :
John Wiley & Sons,
2015.
|
Colección: | Programmer to programmer.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Professional Swift
- Contents
- Introduction
- Part I: Building Applications with Swift
- Chapter 1: A Swift Primer
- What Is Swift?
- Why Learn Swift?
- Working with Constants and Variables
- Understanding Swift Data Types
- Using Numerical Types
- Boolean Types
- Using Character Types
- Using Arrays
- Using Dictionaries
- Using Tuples
- Working with Type Annotations
- Minimizing Annotation with Type Inference
- Clarifying Code with Type Aliasing
- Working with Operators
- Using Basic Operators
- Using Compound Assignment Operators
- Using Overflow Operators
- Using Range Operators
- Using Logical Operators
- Using Comparison Operators
- Using Custom Operators
- Making Decisions with Control Flow
- Using Conditional Statements
- Using Loops
- Control Transfer Statements
- Grouping Types with Enumerations
- Working with Functions
- Declaring Functions
- Specifying Parameter Names
- Defining Default Parameters
- Specifying Variadic Parameters
- Specifying Constant, Variable, and In-Out Parameters
- Function Types
- Using Closures
- Summary
- Chapter 2: Writing a Swift Program
- Setting Up Xcode
- Downloading from Apple's Developer Portal
- Downloading Xcode
- Experimenting with Playgrounds
- Using Playgrounds in Xcode
- A Simple Example in Playground
- A More Exciting Playground Example
- Writing Swift in Xcode
- Creating a New Swift Project
- Creating the Swiftisms App
- Creating the Interface
- Creating Connections between the View Controller and the Object
- Connecting the Buttons and the Action
- Displaying Random Strings
- What Next?
- Debugging Swift Applications
- Understanding Breakpoint Types
- Setting Breakpoints
- Using the Debugger
- Using the Hierarchical View
- Using the Debugger View and the po Command
- Executing the Program
- Summary.
- Chapter 3: Classes, Structs, and Enums
- Working with Classes and Structs
- Defining Classes and Structs
- Initializing Classes and Structs
- Creating an Initial Value
- Defining Your Own Initializer
- Writing an Initializer
- Working with Multiple Initializers
- Deinitializing Classes
- Working with Properties
- Using Simple Properties
- Using Lazy Properties
- Using Computed Properties
- Observing Property Changes
- Understanding Methods
- Understanding the Difference between Classes and Structs
- Working with Enumerations
- Summary
- Chapter 4: Concurrency in Swift
- What Is Concurrency?
- Understanding Processes
- Understanding Threads
- Why Concurrency?
- Designing Concurrent Programs
- Concurrency in iOS and OS X
- Understanding Event Loops
- Understanding Run Loops
- Understanding Asynchronous Methods
- Understanding NSTimer
- Understanding NSThread
- Understanding Grand Central Dispatch
- Summary
- Chapter 5: Interfacing with Web Services
- Understanding Web Services
- Implementing a Web Services Client
- Signing Up for a Firebase Account
- Laying Out the User Interface
- Hooking Up the Add Album View Controller
- Adding the Album Creation View Controller
- Hooking Up the Segue
- Creating the Album Model
- Communicating with Firebase
- Creating the Firebase Connector
- Making Asynchronous Web Requests
- Processing JSON Data
- Creating New Albums
- Deleting Albums
- Wiring Up the View and Data Models
- Wiring Up the Segue
- Run the Application
- Summary
- Chapter 6: Storing Data with Core Data
- What Is Core Data?
- The Core Data Stack
- Using Core Data with Swift
- Setting Up the Birthdays Application
- Getting User Input
- Examining Xcode Files
- Adding Methods to the AppDelegate Class
- Handling the Dialog Sheet
- Hooking Up the Dialog Sheet
- Displaying Data.
- Implementing the Table View's Behavior
- The Completed Application Delegate
- Summary
- Part II: Advanced Swift Concepts
- Chapter 7: Extending Classes
- Working with Class Extensions
- Adding Methods to Classes
- Adding Properties to Classes
- Mutating Classes in Extensions
- Specifying Behavior with Protocols
- Adopting Protocols
- Declaring Properties and Methods
- Working with Optional Methods and Properties
- Protocols Are Types
- Checking for Protocol Conformance
- Using Protocol Types in Collections
- Composing Protocols
- Inheriting from Other Protocols
- Adopting Protocols in Class Extensions
- Working with Generics
- Generic Classes
- Working with Type Constraints
- Summary
- Chapter 8: Advanced Data Types
- Working with Enums and Algebraic Data Types
- Matching Patterns
- Putting It All Together with JSON
- Working with Optional Types
- Working with Null Values
- Excluding Null Values
- Understanding Swift's Version of Null
- Chaining Optional Values
- Understanding Type Casting
- Grouping Values with Tuples
- Custom Operators
- Defining Custom Operators
- Defining Precedence and Associativity
- A Final Word about Operators
- Using Functions and Closures
- Summary
- Chapter 9: Bridging Swift and Objective-C
- The Successor to Objective-C
- Introducing Namespaces and Modules
- Organizing Code with Namespaces
- Distributing Code with Modules
- Using Access Modifiers
- Specifying an Access Level
- How Swift and Objective-C Interact
- Using Swift Classes in Objective-C
- Generating an Objective-C Header
- Objective-C and Swift-Only Features
- Using Swift Code in an Objective-C Application
- Using Objective-C in Swift
- Generating a Bridging Header
- Calling Objective-C Code from Swift
- Using C and C++ Code with Swift
- Working with C Scalar Types
- Accessing Memory with C Pointers.
- Working with Global Constants and Defines and Swift
- Calling C Code from Swift
- Using C++ Code in Swift
- Summary
- Chapter 10: Debugging Swift Applications
- The Art of Debugging
- Creating CircleView
- Drawing the Circle
- Adding Sliders
- Completing the Project
- Printing Values
- Working with Debuggers
- Examining Errors with LLDB, the LLVM Debugger
- Basic Breakpoints
- Using lldb to Inspect Programs
- Using the Variable Pane
- Entering Commands in the lldb Command Prompt Pane
- Displaying Code Hierarchy with the lldb Ribbon
- Walking through a Program with the lldb Ribbon
- Removing or Disabling Breakpoints
- Setting Conditional Breakpoints
- Setting Symbolic Breakpoints
- Exploring the Debugger
- Summary
- Chapter 11: The Swift Runtime
- What Is a Runtime?
- Understanding the Objective-C Runtime
- Dispatching Methods Dynamically in Objective-C
- Message Passing
- Resolving Methods
- Messages and Methods
- Exploring the Swift Runtime
- Understanding Virtual Method Tables
- Loading Swift Programs
- Summary
- Appendix: An Overview of c
- Comparing Procedural and Object-Oriented Programming Styles
- Understanding the Importance of C Language Syntax
- Defining Data with Variables and Arrays
- Integral Data Types
- Floating-Point Data Types
- Arrays
- Typedefs
- Enums
- Performing Calculations with Operators
- Arithmetic Operators
- Logical Operators
- Relational Operators
- Bitwise Operators
- Bitshift Operators
- Referencing Data with Pointers
- Organizing Data with Structs
- Generalizing Data with Unions
- Referencing Functions with Function Pointers
- Index
- Advert
- EULA.