Teaching literacy in the digital age : inspiration for all levels and literacies /
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Eugene, Oregon ; Washington, District of Columbia :
International Society for Technology in Education,
2014.
|
Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- For
- and
- About ISTE
- About the Editor
- Contents
- Preface
- Introduction
- Authentic Activities
- Standards for Language Arts and Technology
- Chapter Descriptions
- Section I
- The Digital-Age Booktalker
- The Need to Reach All Students
- Digital Book Trailers Entice Others to Read
- Using Animoto to Create Student Book Trailers
- Standards Addressed
- Conclusion
- Sample Booktalkers
- References
- Creating Online Animations to Pitch Original Short Stories
- Animation to Sell Their Stories
- Assessment and Standards AddressedConclusion: The Impact of Visual Literacy
- The 20-Shot Short Story
- Background
- Tech Equipment
- Implementation
- Assessment
- Standards Addressed
- Conclusion
- Digital Movie Projects Foster Literacy Growth Across the Curriculum
- Moviemaking: Now an Accessible Classroom Activity
- Organizing and Contextualizing for Successful Classroom Moviemaking
- Planning, Writing, and Preparing
- Storyboarding and Scriptwriting
- Rehearsing, Shooting, and Publishing
- Standards Addressed
- Do-It-Yourself Digital 3D StorytellingBackground
- Keys to Project Success
- Procedures
- }
- Assessment and Standards Addressed
- Concluding Thoughts
- References
- Section II
- Online Literature Circles, Quick Writes, and More
- Putting the Idea to Work
- Literacy Applications
- Literature Circles and More
- Assessment and Standards Addressed
- Conclusion
- Resources
- Honoring Student Voice Through Blogging
- Background
- Beginning Our Blogging Journey
- How to Set Up Blogs
- Beyond the Basics
- Reflections on the Project
- Assessment and Standards AddressedSection III
- Graphic Novel�Style Writing Projects
- Why Graphic Novels?
- Tools and Techniques
- Microsoft Word
- A Wide Variety of Applications
- A Unique Platform for Improving Writing Skills
- Standards Addressed
- Conclusion
- Interactive Fiction
- IF = Excitement and Motivation for Reading and Writing
- Learning with Interactive Fiction
- Resources Required
- Implementation
- From Reader to Writer
- Student Population
- Student Work Sample
- Assessment and Standards Addressed
- Further ReadingLanguage Learning between the Panels
- A Tale of Two Comics
- Technology
- Shakespeare, Comics, and Performance
- ELL and Special Needs
- Assessment and Standards Addressed
- Conclusion
- References
- Section IV
- Building Literacy Radiolab-Style
- Background of Practice
- Setting Things Up
- Writing, Recording, and Editing
- Assessment and Standards Addressed
- Conclusion: Learning from the NPR Radiolab Model
- References
- Crafting an Argumentative Essay with Evernote
- Mrs. Smith�s Digital Writing Workshop