Cargando…

Communicating the UX vision : 13 anti-patterns that block good ideas /

This book identifies the 13 main challenges designers face when they talk about their work and provides communication strategies so that a better design, not a louder argument, is what makes it into the world. It is a fact that we all want to put great design into the world, but no product ever make...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Hodges-Schell, Martina (Autor), O'Brien, James (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Morgan Kaufmann, [2015]
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBOOKCENTRAL_ocn908199972
003 OCoLC
005 20240329122006.0
006 m o d
007 cr unu||||||||
008 150430s2015 maua ob 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d DEBBG  |d EBLCP  |d NLGGC  |d DEBSZ  |d IDB  |d MERUC  |d WRM  |d OCLCF  |d CEF  |d YDX  |d OCLCQ  |d CUY  |d ZCU  |d ICG  |d DKC  |d AU@  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCL  |d OCLCQ 
019 |a 904209866 
020 |a 9780127999241 
020 |a 0127999248 
020 |a 0124201970 
020 |a 9780124201972 
020 |z 9780124201972 
029 1 |a CHNEW  |b 000890420 
029 1 |a DEBBG  |b BV042683267 
029 1 |a DEBBG  |b BV043617582 
029 1 |a DEBSZ  |b 431918317 
029 1 |a DEBSZ  |b 44658472X 
029 1 |a GBVCP  |b 835873838 
035 |a (OCoLC)908199972  |z (OCoLC)904209866 
037 |a CL0500000583  |b Safari Books Online 
050 4 |a QA76.9.H85 
082 0 4 |a 658.0019 
049 |a UAMI 
100 1 |a Hodges-Schell, Martina,  |e author. 
245 1 0 |a Communicating the UX vision :  |b 13 anti-patterns that block good ideas /  |c Martina Hodges-Schell, James O'Brien. 
246 3 |a Communicating the User Experience vision 
264 1 |a Waltham, MA :  |b Morgan Kaufmann,  |c [2015] 
264 4 |c ©2015 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a Cover; Title Page; Copyright Page; Dedication; Contents; Foreword; Acknowledgments; Introduction; About the authors; Why we wrote this book; How to use this book; A word about job titles; Why anti-patterns?; How to use the patterns; On the importance of understanding your own style; Pattern zero; Address the person first and the requirement second; Edge cases; The anti-patterns; Speaking different languages; Having different KPIs; Not embracing everyone's goals; Presenting without contextualizing; Being in the room, but not present; Not having a consistent design language. 
505 8 |a Throwing deliverables over the fenceLiving in the deliverables; Assuming others don't get design; Insisting on perfection; Responding to tone, not content; Defending too hard; Not defending hard enough; Chapter 1 -- Speaking different languages; Summary; The "Speaking Different Languages" anti-pattern; You know you're in it when ... ; Patterns; Stakeholder safari; The meeting before the meeting and the meeting after the meeting; The meeting before the meeting; The meeting after the meeting; Lowering the wall; Step back; Play it back; If others inflict this anti-pattern on you. 
505 8 |a Terminology explainedChapter 2 -- Having different KPIs; How organizations measure success; Intrinsic motivation; When KPIs clash; Summary; The "Having Different KPIs" anti-pattern; You know you're in it when ... ; Patterns; Diligent discovery; Tu casa es mi casa; Don't butt heads; If others inflict this anti-pattern on you; Don't try to handle organizational change singlehanded; Terminology explained; Reference; Chapter 3 -- Not embracing everyone's goals; Onto the right path; The sore thumb paradox; Summary; The "Not Embracing Everyone's Goals" anti-pattern; You know you're in it when ... ; Patterns. 
505 8 |a Be the canonical source of whyActive agreement; Consciously internalize; Stakeholders are people, too; Present in context; Co-design; If others inflict this anti-pattern on you; Terminology explained; References; Chapter 4 -- Presenting without contextualizing; Common assets for providing context; Telling the story of UX; Getting good feedback; Summary; The "Presenting Without Contextualizing" anti-pattern; You know you're in it when ... ; How to break the anti-pattern; Patterns; Prepare for presentation; Be present to present; Casting feedback; Set scope expectations. 
505 8 |a Actively confirm understandingThe Half-Silvered Mirror; Tell them what you told them; If others inflict this anti-pattern on you; Terminology explained; ReferenceS; Chapter 5 -- Being in the room but not present; What is your job?; New software development processes, new collaboration models; Collaborating in iterative environments; Focus in an open-plan world; Summary; The "Being in the room but not present" anti-pattern; You'll know you're in it when ... ; Patterns -- how to be a better collaborator; Push for in-person access; The stenographers' pattern; The life in mono pattern. 
520 |a This book identifies the 13 main challenges designers face when they talk about their work and provides communication strategies so that a better design, not a louder argument, is what makes it into the world. It is a fact that we all want to put great design into the world, but no product ever makes it out of the building without rounds of reviews, feedback, and signoff. As an interaction or UX designer, you've felt the general trend toward faster development, more work, and less discussion. As we spend time crafting, we become attached to our own ideas and it gets all too easy to react to. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a User-centered system design  |x Research. 
650 0 |a Human-computer interaction  |x Social aspects. 
650 6 |a Conception participative (Conception de systèmes)  |x Recherche. 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
650 7 |a Human-computer interaction  |x Social aspects  |2 fast 
700 1 |a O'Brien, James,  |e author. 
758 |i has work:  |a Communicating the UX vision (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCG4kghrqfYPvHhFTCcThtq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Hodges-Schell, Martina.  |t Communicating the UX vision  |z 9780124201972  |w (OCoLC)907645232 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780124201972/?ar  |z Texto completo 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1964180  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL1964180 
938 |a YBP Library Services  |b YANK  |n 12306202 
994 |a 92  |b IZTAP