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Flexible, Reliable Software : Using Patterns and Agile Development.

... This book brings together a careful selection of topics that are relevant, indeed crucial, for developing good quality software with a carefully designed pedagogy that leads the reader through an experience of active learning. The emphasis in the content is on practical goals-how to construct re...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Christensen, Henrik B.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : CRC Press, 2010.
Colección:Chapman & Hall/CRC textbooks in computing.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Flexible, Reliable Software :  |b Using Patterns and Agile Development. 
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505 0 |a Front cover; Contents; Foreword; Preface; Iteration 1: Basic Terminology; Chapter 1: Agile Development Processes; Chapter 2: Reliability and Testing; Chapter 3: Flexibility and Maintainability; Iteration 2: The Programming Process; Chapter 4: Pay Station Case; Chapter 5: Test-Driven Development; Chapter 6: Build Management; Iteration 3: The First Design Pattern; Chapter 7: Deriving Strategy Pattern; Chapter 8: Refactoring and Integration Testing; Chapter 9: Design Patterns -- Part I; Chapter 10: Coupling and Cohesion; Iteration 4: Variability Management and 3-1-2. 
505 8 |a Chapter 11: Deriving State PatternChapter 12: Test Stubs; Chapter 13: Deriving Abstract Factory; Chapter 14: Pattern Fragility; Iteration 5: Compositional Design; Chapter 15: Roles and Responsibilities; Chapter 16: Compositional Design Principles; Chapter 17: Multi-Dimensional Variance; Iteration 6: A Design Pattern Catalogue; Chapter 19: Facade; Chapter 20: Decorator; Chapter 21: Adapter; Chapter 22: Builder; Chapter 23: Command; Chapter 24: Iterator; Chapter 25: Proxy; Chapter 26:Composite; Chapter 27: Null Object; Chapter 28: Observer; Chapter 29: Model-View-Controller. 
505 8 |a Iteration 7: FrameworksChapter 30: Introducing MiniDraw; Chapter 31: Template Method; Chapter 32: Framework Theory; Iteration 8: Outlook; Chapter 34: Systematic Testing; Part 9: Projects; Chapter 35: The HotGammon Project; Bibliography; Back cover. 
520 |a ... This book brings together a careful selection of topics that are relevant, indeed crucial, for developing good quality software with a carefully designed pedagogy that leads the reader through an experience of active learning. The emphasis in the content is on practical goals-how to construct reliable and flexible software systems-covering many topics that every software engineer should have studied. The emphasis in the method is on providing a practical context, hands-on projects, and guidance on process. ... The text discusses not only what the end product should be like, but also how to get. 
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