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Practical Algorithms for 3D Computer Graphics, Second Edition.

""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""--Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ferguson, R. Stuart (Robin Stuart), 1953-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : CRC Press, 2013.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Practical Algorithms for 3D Computer Graphics, Second Edition. 
250 |a 2nd ed. 
260 |a Hoboken :  |b CRC Press,  |c 2013. 
300 |a 1 online resource (517 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography. 
520 |a ""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""--Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, Game Developer]]> 
504 |a Includes bibliographical references and index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer graphics. 
650 0 |a Computer animation. 
650 0 |a Computer algorithms. 
650 0 |a Three-dimensional display systems. 
650 0 |a Algorithms. 
650 6 |a Infographie. 
650 6 |a Animation par ordinateur. 
650 6 |a Algorithmes. 
650 6 |a Affichage tridimensionnel. 
650 7 |a computer graphics.  |2 aat 
650 7 |a computer animation.  |2 aat 
650 7 |a algorithms.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Algorithms  |2 fast 
650 7 |a Computer algorithms  |2 fast 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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