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150509s2013 xx ob 001 0 eng d |
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|a EBLCP
|b eng
|e pn
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|d DEBSZ
|d OCLCQ
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|d OCLCL
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|a 9781466582538
|q (electronic bk.)
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|a 1466582537
|q (electronic bk.)
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|a 10.1201/b16333
|2 doi
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|a AU@
|b 000065067600
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|a DEBSZ
|b 433537353
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|a (OCoLC)908078109
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|a T385
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|a COM
|x 000000
|2 bisacsh
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|a UMK
|2 bicscc
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|a 006.693
|2 23
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|a UAMI
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|a Ferguson, R. Stuart
|q (Robin Stuart),
|d 1953-
|1 https://id.oclc.org/worldcat/entity/E39PCjFgv3XVTmbwgrRVYTckQm
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|a Practical Algorithms for 3D Computer Graphics, Second Edition.
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|a 2nd ed.
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|a Hoboken :
|b CRC Press,
|c 2013.
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300 |
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|a 1 online resource (517 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography.
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|a ""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""--Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, Game Developer]]>
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|a Includes bibliographical references and index.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Computer graphics.
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|a Computer animation.
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|a Computer algorithms.
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|a Three-dimensional display systems.
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|a Algorithms.
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|a Infographie.
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|a Animation par ordinateur.
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|a Algorithmes.
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650 |
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|a Affichage tridimensionnel.
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650 |
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|a computer graphics.
|2 aat
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|a computer animation.
|2 aat
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|a algorithms.
|2 aat
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|a three-dimensional.
|2 aat
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|a COMPUTERS
|x General.
|2 bisacsh
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|a Algorithms
|2 fast
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|a Computer algorithms
|2 fast
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|a Computer animation
|2 fast
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|a Computer graphics
|2 fast
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|a Three-dimensional display systems
|2 fast
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|i has work:
|a Practical Algorithms for 3D Computer Graphics, Second Edition (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCH8rdWh6QbMRDrg6t3XDbd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Ferguson, R. Stuart.
|t Practical Algorithms for 3D Computer Graphics, Second Edition.
|d Hoboken : CRC Press, ©2013
|z 9781466582521
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1495789
|z Texto completo
|
936 |
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|a BATCHLOAD
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL4744198
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL1495789
|
938 |
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|a EBSCOhost
|b EBSC
|n 1499728
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994 |
|
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|a 92
|b IZTAP
|