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The aesthetic of play /

In this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, int...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Upton, Brian, 1964- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts ; London, England : The MIT Press, [2015]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Upton, Brian,  |d 1964-  |e author. 
245 1 4 |a The aesthetic of play /  |c Brian Upton. 
264 1 |a Cambridge, Massachusetts ;  |a London, England :  |b The MIT Press,  |c [2015] 
264 4 |c Ã2015 
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504 |a Includes bibliographical references and index. 
505 0 |a I. Games: 1. Defining play -- 2. Interactivity -- 3. Play spaces -- 4. Heuristics -- 5. Anticipation -- 6. Mastery. -- II. Minds: 7. Understanding -- 8. Epistemology -- 9. Neurons -- 10. Signs. -- III. Stories: 11. Playing without winning -- 12. Performance -- 13. Narrative play -- 14. Narrative structure -- 15. Play and meaning -- 16. Critical play. 
588 0 |a Print version record. 
520 |a In this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, introducing a set of critical tools that can help analyze games and game designs and identify ways in which they succeed or fail. He considers the making of meaning in play and in every aspect of human culture. He draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself. --  |c Edited summary from book. 
546 |a English. 
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650 0 |a Games  |x Psychological aspects. 
650 0 |a Games  |x Rules  |x Psychological aspects. 
650 0 |a Play  |x Psychological aspects. 
650 6 |a Jeu  |x Aspect psychologique. 
650 7 |a GAMES  |x Reference.  |2 bisacsh 
650 7 |a GAMES  |x Travel Games.  |2 bisacsh 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Games  |x Psychological aspects  |2 fast 
650 7 |a Play  |x Psychological aspects  |2 fast 
650 7 |a Spiel  |2 gnd 
650 7 |a Psychologie  |2 gnd 
653 |a GAME STUDIES/Game History 
653 |a PHILOSOPHY/Aesthetics 
653 |a SOCIAL SCIENCES/Media Studies 
758 |i has work:  |a The aesthetic of play (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGWTgWC7FRfJj4WyMgPXwK  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Upton, Brian, 1964-  |t Aesthetic of play.  |d Cambridge, Mass. : The MIT Press, 2015  |z 9780262028516  |w (DLC) 2014029658  |w (OCoLC)897401779 
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