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Play, performance, and identity : how institutions structure ludic spaces /

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinning...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Omasta, Matt, 1980- (Editor ), Chappell, Drew (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2015.
Colección:Routledge advances in theatre and performance studies.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Play, performance, and identity :  |b how institutions structure ludic spaces /  |c edited by Matt Omasta and Drew Chappell. 
264 1 |a New York :  |b Routledge,  |c 2015. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Routledge Advances in Theatre & Performance Studies 
504 |a Includes bibliographical references and index. 
588 0 |a Online resource; title from PDF title page (EBSCO; viewed on February). 
505 0 |a Introduction: play matters / Matt Omasta & Drew Chappell -- Warriors, wizards, and clerics: heroric identity construction in live action role playing games / Dani Snyder-Young -- Homo ludens and the sharks: structuring alternative realities while shark cage diving in South Africa / Michael Schwartz -- Playfully empowering: stunt runners and momentary performance / Terry Brino-Dean -- The future of family play at Epcot / John Newman -- Mormons think they should dance / Megan Sanborn Jones -- All the dungeon's a stage: the lived experiences of commercial BDSM players / Danielle Szlawieniec-Haw -- Cheering is tied to eating: consumption and excess in immersive, role specific dinner theatre spaces / Drew Chappell -- Becoming Batman: cosplay, performance, and ludic transformation at Comic-con / Kane Anderson -- Plaza Indonesia: performing modernity in a shopping mall / Jennifer Goodlander -- Britpicking as cultural policing in fanfiction / Erin Horáková -- Dramatic manipulations: conflict, empathy, and identity in world of Warcraft / Kimi Johnson -- Afterword: who are you? / Matt Omasta & Drew Chappell. 
520 |a Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporation. 
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650 0 |a Play  |x Social aspects. 
650 0 |a Games  |x Social aspects. 
650 0 |a Fantasy games  |x Social aspects. 
650 0 |a Role playing  |x Social aspects. 
650 0 |a Identity (Psychology) 
650 6 |a Jeu  |x Aspect social. 
650 6 |a Jeu de rôle  |x Aspect social. 
650 6 |a Identité (Psychologie) 
650 7 |a SPORTS & RECREATION  |x General.  |2 bisacsh 
650 7 |a Fantasy games  |x Social aspects  |2 fast 
650 7 |a Games  |x Social aspects  |2 fast 
650 7 |a Identity (Psychology)  |2 fast 
650 7 |a Play  |x Social aspects  |2 fast 
650 7 |a Role playing  |x Social aspects  |2 fast 
700 1 |a Omasta, Matt,  |d 1980-  |e editor. 
700 1 |a Chappell, Drew,  |e editor. 
776 0 8 |i Print version:  |a Omasta, Matt.  |t Play, Performance, and Identity : How Institutions Structure Ludic Spaces.  |d Hoboken : Taylor and Francis, ©2015  |z 9781138016774 
830 0 |a Routledge advances in theatre and performance studies. 
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