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00000cam a2200000Ma 4500 |
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EBOOKCENTRAL_ocn901215333 |
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OCoLC |
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20240329122006.0 |
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m o d |
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150130s2014 xx o 000 0 eng d |
040 |
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|a IDEBK
|b eng
|e pn
|c IDEBK
|d OCLCQ
|d EBLCP
|d MERUC
|d CHVBK
|d OCLCO
|d OCLCQ
|d OCLCF
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|a 1322578184
|q (ebk)
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|a 9781322578187
|q (ebk)
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|a 9781499490176
|q (e-book)
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|a 1499490178
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|a CHNEW
|b 001023433
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|a (OCoLC)901215333
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|a 689100
|b MIL
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4 |
|a QA76.27
|b .H37 2015
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082 |
0 |
4 |
|a 004.07
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049 |
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|a UAMI
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100 |
1 |
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|a Chris, Harris.
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245 |
1 |
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|a Teaching Programming Concepts Through Play.
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260 |
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|b Rosen Publishing Group, Inc.,
|c 2014.
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Teaching through games
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490 |
1 |
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|a Rosen classroom professional resources
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588 |
0 |
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|a Print version record.
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520 |
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|a Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Rico.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Computer programming
|x Study and teaching.
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650 |
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0 |
|a Computer science
|x Study and teaching (Secondary)
|x Activity programs.
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650 |
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0 |
|a Teaching
|x Aids and devices.
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650 |
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6 |
|a Programmation (Informatique)
|x Étude et enseignement.
|
650 |
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6 |
|a Informatique
|x Étude et enseignement (Secondaire)
|x Méthodes actives.
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650 |
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6 |
|a Matériel didactique.
|
650 |
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7 |
|a instructional materials.
|2 aat
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650 |
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7 |
|a Computer programming
|x Study and teaching
|2 fast
|
650 |
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7 |
|a Teaching
|x Aids and devices
|2 fast
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758 |
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|i has work:
|a Teaching programming concepts through play (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFJqPBG6mdcCdjmmp8xKv3
|4 https://id.oclc.org/worldcat/ontology/hasWork
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800 |
1 |
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|a Harris, Christopher,
|d 1977-
|t Teaching through games.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5140766
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL5140766
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938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis30549672
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994 |
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|a 92
|b IZTAP
|