Teaching Programming Concepts Through Play.
Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Rosen Publishing Group, Inc.,
2014.
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Colección: | Harris, Christopher, 1977- Teaching through games.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Rico. |
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Descripción Física: | 1 online resource |
ISBN: | 1322578184 9781322578187 9781499490176 1499490178 |