Cargando…

The gameful world : approaches, issues, applications /

What if every part of our everyday life was turned into a game? The implications of "gamification."

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Walz, Steffen P., 1973- (Editor ), Deterding, Sebastian, 1978- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts : The MIT Press, [2014]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding
  • Manifesto for a Ludic Century / Eric Zimmerman
  • The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding
  • Why gamification is bullshit / Ian Bogost
  • Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche
  • Contraludics / Mark Pesce
  • Gamification and motivation / C. Scott Rigby
  • Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen
  • Losing is fun / McKenzie Wark
  • Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke
  • Games as design archetypes / John M. Carroll
  • Behind games : playful mindsets and transformative practices / Jaakko Stenros
  • A gameful mind / Buster Benson
  • Playing the good life : gamification and ethics / Miguel Sicart
  • Games and the world / Frank Lantz
  • Playful aesthetics : toward a ludic language / Mary Flanagan
  • Gamification and post-fordist capitalism / PJ Rey
  • Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven
  • Gamification and culture / Rilla Khaled
  • The playpump / Ralph Borland
  • Technologies of control? : foucault and gamification / Jennifer R. Whitson
  • Privacy and data collection in the gameful world / Lori Andrews
  • Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager
  • Playful systems / Kevin Slavin
  • The technical conditions of a gameful world / Nicolas Nova
  • Bot-mediated reality / Daniel A. Suarez
  • The gamepocalypse and the pleasure revolution / Jesse Schell
  • Playful design in practice / Jussi Holopainen and May Stain
  • Gamification and the enterprise / Ethan Mollick and Kevin Werbach
  • When peers select tasks and teams / JP Rangaswami
  • Gamification and social media / Cliff Lampe
  • Collaboration in the gameful world / Peter Williams
  • Massively multiplayer research : gamification and (citizen) science / Seth Cooper
  • Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler
  • Homo ludens (subspecies politikos) / William Gaver
  • The gameful city / Kars Alfrink
  • Mobilising gamification / Paul Coulton
  • Gamifying green : gamification and environmental sustainability / Jon Froehlich
  • Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton
  • Learning to pivot : a play on possibility / Katie Salen
  • Gamification and learning / Dennis Ramirez and Kurt Squire
  • I'm not playful, I'm gameful / Jane McGonigal.