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|a UAMI
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245 |
0 |
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|a The gameful world :
|b approaches, issues, applications /
|c edited by Steffen P. Walz & Sebastian Deterding.
|
264 |
|
1 |
|a Cambridge, Massachusetts :
|b The MIT Press,
|c [2014]
|
264 |
|
4 |
|c ©2014
|
300 |
|
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|a 1 online resource (ix, 676 pages) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
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347 |
|
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|a text file
|2 rdaft
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504 |
|
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|a Includes bibliographical references and index.
|
588 |
0 |
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|a Print version record.
|
520 |
|
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|a What if every part of our everyday life was turned into a game? The implications of "gamification."
|
505 |
0 |
|
|a An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding -- Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
|
546 |
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|a English.
|
590 |
|
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
590 |
|
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
650 |
|
0 |
|a Games
|x Social aspects.
|
650 |
|
0 |
|a Play
|x Social aspects.
|
650 |
|
0 |
|a Creative ability
|x Social aspects.
|
650 |
|
0 |
|a Social psychology.
|
650 |
|
2 |
|a Psychology, Social
|
650 |
|
6 |
|a Jeu
|x Aspect social.
|
650 |
|
6 |
|a Créativité
|x Aspect social.
|
650 |
|
6 |
|a Psychologie sociale.
|
650 |
|
7 |
|a social psychology.
|2 aat
|
650 |
|
7 |
|a POLITICAL SCIENCE
|x Public Policy
|x Cultural Policy.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Anthropology
|x Cultural.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Popular Culture.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Creative ability
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Games
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Play
|x Social aspects
|2 fast
|
650 |
|
7 |
|a Social psychology
|2 fast
|
650 |
|
7 |
|a Spel
|x sociala aspekter.
|2 sao
|
650 |
|
7 |
|a Hobbies and Games.
|2 ukslc
|
653 |
|
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|a GAME STUDIES/General
|
653 |
|
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|a SOCIAL SCIENCES/Media Studies
|
655 |
|
0 |
|a Electronic books.
|
700 |
1 |
|
|a Walz, Steffen P.,
|d 1973-
|e editor.
|1 https://id.oclc.org/worldcat/entity/E39PCjBfXtT47T9fw6YVB3mqkP
|
700 |
1 |
|
|a Deterding, Sebastian,
|d 1978-
|e editor.
|1 https://id.oclc.org/worldcat/entity/E39PCjGythhhGh8XQTH9TKVcT3
|
776 |
0 |
8 |
|i Print version:
|t Gameful world
|z 9780262028004
|w (DLC) 2014013731
|w (OCoLC)878501814
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3339935
|z Texto completo
|
938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
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994 |
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