The gameful world : approaches, issues, applications /
What if every part of our everyday life was turned into a game? The implications of "gamification."
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | What if every part of our everyday life was turned into a game? The implications of "gamification." |
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Descripción Física: | 1 online resource (ix, 676 pages) : illustrations |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 0262325713 9780262325714 9780262325721 0262325721 132266935X 9781322669359 |