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3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Cozzi, Patrick (Autor), Ring, Kevin (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2011]
Colección:An A K Peters book
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue.