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3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Cozzi, Patrick (Autor), Ring, Kevin (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2011]
Colección:An A K Peters book
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Cozzi, Patrick,  |e author. 
245 1 0 |a 3D engine design for virtual globes /  |c Patrick Cozzi, Kevin Ring. 
246 3 |a Three-dimensional engine design for virtual globes 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2011] 
264 4 |c ©2011 
300 |a 1 online resource (xix, 490, [1] pages) :  |b illustrations, maps. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 0 |a An A K Peters book 
588 0 |a Print version record. 
500 |a "An A K Peters book"--Cover. 
504 |a Includes bibliographical references (pages 477-490). 
505 0 |a Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue. 
520 |a "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Search engines  |x Programming. 
650 0 |a Web search engines. 
650 0 |a Three-dimensional imaging. 
650 0 |a Digital mapping. 
650 0 |a Texture mapping. 
650 2 |a Imaging, Three-Dimensional 
650 6 |a Moteurs de recherche  |x Programmation. 
650 6 |a Moteurs de recherche sur Internet. 
650 6 |a Imagerie tridimensionnelle. 
650 6 |a Cartographie par ordinateur. 
650 6 |a Placage de texture. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a COMPUTERS  |x Web  |x Search Engines.  |2 bisacsh 
650 7 |a COMPUTERS  |x Image Processing.  |2 bisacsh 
650 7 |a Digital mapping  |2 fast 
650 7 |a Search engines  |x Programming  |2 fast 
650 7 |a Texture mapping  |2 fast 
650 7 |a Three-dimensional imaging  |2 fast 
650 7 |a Web search engines  |2 fast 
700 1 |a Ring, Kevin,  |e author. 
758 |i has work:  |a 3D engine design for virtual globes (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGPdpKtR4YPJHYfpgDT8RX  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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