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|a UAMI
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|a Cozzi, Patrick,
|e author.
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1 |
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|a 3D engine design for virtual globes /
|c Patrick Cozzi, Kevin Ring.
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3 |
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|a Three-dimensional engine design for virtual globes
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1 |
|a Boca Raton, FL :
|b CRC Press,
|c [2011]
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|c ©2011
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300 |
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|a 1 online resource (xix, 490, [1] pages) :
|b illustrations, maps.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
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0 |
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|a An A K Peters book
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588 |
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|a Print version record.
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500 |
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|a "An A K Peters book"--Cover.
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|a Includes bibliographical references (pages 477-490).
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0 |
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|a Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue.
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520 |
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|a "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
|
590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Search engines
|x Programming.
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650 |
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0 |
|a Web search engines.
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650 |
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0 |
|a Three-dimensional imaging.
|
650 |
|
0 |
|a Digital mapping.
|
650 |
|
0 |
|a Texture mapping.
|
650 |
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2 |
|a Imaging, Three-Dimensional
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650 |
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6 |
|a Moteurs de recherche
|x Programmation.
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650 |
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6 |
|a Moteurs de recherche sur Internet.
|
650 |
|
6 |
|a Imagerie tridimensionnelle.
|
650 |
|
6 |
|a Cartographie par ordinateur.
|
650 |
|
6 |
|a Placage de texture.
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a COMPUTERS
|x Web
|x Search Engines.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
|
650 |
|
7 |
|a Digital mapping
|2 fast
|
650 |
|
7 |
|a Search engines
|x Programming
|2 fast
|
650 |
|
7 |
|a Texture mapping
|2 fast
|
650 |
|
7 |
|a Three-dimensional imaging
|2 fast
|
650 |
|
7 |
|a Web search engines
|2 fast
|
700 |
1 |
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|a Ring, Kevin,
|e author.
|
758 |
|
|
|i has work:
|a 3D engine design for virtual globes (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGPdpKtR4YPJHYfpgDT8RX
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Cozzi, Patrick.
|t 3D engine design for virtual globes.
|d Boca Raton, FL : CRC Press, ©2011
|z 9781568817118
|w (DLC) 2011010460
|w (OCoLC)676726981
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