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3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Cozzi, Patrick (Autor), Ring, Kevin (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2011]
Colección:An A K Peters book
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
Notas:"An A K Peters book"--Cover.
Descripción Física:1 online resource (xix, 490, [1] pages) : illustrations, maps.
Bibliografía:Includes bibliographical references (pages 477-490).
ISBN:132261427X
9781322614274
9781439865583
1439865582