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On the Way to Fun : an Emotion-Based Approach to Successful Game Design.

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dillon, Roberto
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : Taylor and Francis, 2010.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a On the Way to Fun :  |b an Emotion-Based Approach to Successful Game Design. 
260 |a Hoboken :  |b Taylor and Francis,  |c 2010. 
300 |a 1 online resource (185 pages) 
336 |a text  |b txt  |2 rdacontent 
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588 0 |a Print version record. 
505 0 |a Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover. 
520 |a How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designe. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design  |x Social aspects. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception  |x Aspect social. 
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776 0 8 |i Print version:  |a Dillon, Roberto.  |t On the Way to Fun : An Emotion-Based Approach to Successful Game Design.  |d Hoboken : Taylor and Francis, ©2010  |z 9781568815824 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1648157  |z Texto completo 
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