Go blended! : a handbook for blending technology in schools /
Craft a blended learning program tailor-made for your students Go Blended! is a practical implementation guide for educators interested in getting blended learning off the ground. Author Liz Arney is a seasoned developer of blended learning programs at Aspire Public Schools, and she also closely col...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco, CA :
Jossey-Bass, A Wiley Brand,
2015.
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Go Blended!
- A Handbook For Blending Technology In Schools; Contents; Foreword; About the Author; About the Contributors; Introduction; Part 1: Starting the Process: The Fundamental Decisions; 1. Identifying the Focus and Piloting; FOCUS ON THE INSTRUCTIONAL PROBLEM YOU'RE TRYING TO SOLVE; SOLICIT INPUT FROM DIFFERENT STAKEHOLDERS; ARTICULATE HOW YOU'LL MEASURE SUCCESS; DON'T BE SEDUCED BY THE TOOLS OR DEVICES; COMMIT TO RUNNING PILOTS; MEASURE THE WORK; DO YOU NEED A CONSULTANT?; 2. Determining School Readiness; CRITERION 1: SCHOOL LEADERSHIP; CRITERION 2: STAFF READINESS
- CRITERION 3: HISTORY OF STUDENT ACHIEVEMENTCRITERION 4: STAFF WILLINGNESS; CRITERION 5: SCHOOL STABILITY; CRITERION 6: QUALITY OF SCHOOL CULTURE; CRITERION 7: SCHOOL TECHNOLOGY USE; CRITERION 8: INFORMATION TECHNOLOGY TEAM AND INFRASTRUCTURE; CRITERION 9: POTENTIAL FOR GROWTH OR EXPANSION; CRITERION 10: OTHER POTENTIALLY COMPETING DEMANDS; 3. Building the Team and Creating Buy-in; SCHOOL LEADERSHIP; Make Sure the School Has Some ``Skin in the Game ́ ́; TEACHERS; SITE-BASED TECHNOLOGY SUPPORT; DISTRICT- OR ORGANIZATION-LEVEL LEADERSHIP; FINDING THE RIGHT NEW TEAM MEMBER; IT LEADERSHIP
- Ways Successful IT Leadership WorksCOMMUNICATING YOUR VISION AND ENGAGING ALL STAKEHOLDERS; ONE PRINCIPAL'S STRATEGY: TAKE THE TEAM TO VISIT A BLENDED SCHOOL; ENGAGING PARENTS; 4. Recognizing and Planning for the Learning Curve; START SMALL AND SMART; WHO NEEDS BLENDED LEARNING FRIENDS? YOU DO!; LEARN ALL THE TIME FROM TEACHERS; LEARN FROM YOUR MISTAKES; EVERYTHING IS A TRADE-OFF; LOOK FOR OPPORTUNITIES; PHASE IN THE WORK; Part 2: Planning for Implementation: Strategic Decisions and Considerations; 5. Choosing Your Model and Crafting Your Pilots; CRAFTING YOUR PILOTS; EVALUATE YOUR PILOTS
- A WORD ABOUT NEXT-GENERATION MODELS6. Finding the Right Software and Hardware; WHO SHOULD CHOOSE THE SOFTWARE?; HOW TO CHOOSE THE SOFTWARE; Alignment and Content Coverage; Assessments; Adaptivity; Assignability; Partly Adaptable, Partly Assignable; Application Programming Interface and Data Integration; Curriculum; Engagement; Cost; Training; Software Management: Less Is More; Feasibility; Never Underestimate the Value of a Great Software Representative; Understand the Trade-offs; Run Short Software Pilots; Involve Other Stakeholders in the Decision-Making; Take into Account School Culture
- Some Thoughts About Beta ProductsCHOOSING THE RIGHT HARDWARE; Have a Clear Understanding of Device Costs; Ask Yourself: What Do I Want Students Doing on This Device?; Test Your Devices; Consider How the Device Will Function in the Room; Budget for the Long Term; What About BYOD (Bring Your Own Device)?; 7. Making Use of Student Data; USING BLENDED LEARNING DATA; DATA NEEDS TO BE ACTIONABLE; MAKE A PLAN FOR USING DATA WITH TEACHERS; KEEP YOUR EYE ON THE DATA; Teach Students to Track Their Own Data; DATA INTEGRATION; ACCOUNT PROVISIONING; USER NAMES AND PASSWORDS; Single Sign-on