Learning technologies and the body : integration and implementation in formal and informal learning environments /
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body se...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
Routledge,
2015.
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Colección: | Routledge research in education ;
135. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: technology meets body, body meets technology / Victor R. Lee
- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson
- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren
- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle
- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita
- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish
- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky
- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin
- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller
- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee
- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons
- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer
- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin
- Closing / Victor R. Lee.