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Learning technologies and the body : integration and implementation in formal and informal learning environments /

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body se...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Lee, Victor R. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2015.
Colección:Routledge research in education ; 135.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction: technology meets body, body meets technology / Victor R. Lee
  • The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson
  • Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren
  • Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle
  • Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita
  • Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish
  • Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky
  • Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin
  • Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller
  • Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee
  • Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons
  • Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer
  • The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin
  • Closing / Victor R. Lee.