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Learning technologies and the body : integration and implementation in formal and informal learning environments /

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body se...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Lee, Victor R. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Routledge, 2015.
Colección:Routledge research in education ; 135.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Learning technologies and the body :  |b integration and implementation in formal and informal learning environments /  |c edited by Victor R. Lee. 
264 1 |a New York :  |b Routledge,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource (x, 249 pages) :  |b illustrations 
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490 1 |a Routledge research in education ;  |v 135 
520 |a This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of 'body-centric' technologies, such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums, and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body-responsive technologies are being used within the educational community to advance the next generation of educational technology. 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction: technology meets body, body meets technology / Victor R. Lee -- The monster in the machine, or why educational technology needs embodied design / Dor Abrahamson -- Getting into the cue: embracing technology-facilitated body movements as a starting point for learning / Robb Lindgren -- Scratching the surface: opportunities and challenges from designing interactive tabletops for learning / Alissa N. Antle -- Turning to embodied technological artifacts to learn about ourselves: augmenting performance and learning through recursive feedback / Sandra Y. Okita -- Learning physics through play and embodied reflection in a mixed reality learning environment / Noel Enyedy and Joshua Danish -- Rescaling bodies in/as representational instruments in GPS drawing / Rogers Hall, Jasmine Y. Ma, and Ricardo Nemirovsky -- Playing robot: exploring how students alternate perspectives in IPRO / Carmen Petrick Smith, Matthew Berland, and Taylor Martin -- Math with the dance mat: on the benefits of embodied numerical training approaches / Ursula Fischer, Tanja Link, Ulrike Cress, Hans-Christoph Nuerk, and Korbinian Moeller -- Looking at how technology is used with the bodies over there to figure out what could be done with the technology and bodies right here / Victor R. Lee -- Exhibiting data: using body-as-interface designs to engage visitors with data visualizations / Leilah Lyons -- Identities in motion, identities at rest: engaging bodies and minds in fitness gaming research and design / Cynthia Carter Ching and Sara Schaefer -- The body as viewfinder: using wearable cameras in learning research / Jessica Umphress and Bruce Sherin -- Closing / Victor R. Lee. 
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650 0 |a Educational technology. 
650 0 |a Human-computer interaction. 
650 0 |a User interfaces (Computer systems) 
650 0 |a Movement, Psychology of. 
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830 0 |a Routledge research in education ;  |v 135. 
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