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Gaming the system : designing with Gamestar mechanic /

Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design proces...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Tekinbaş, Katie Salen (Autor), Gresalfi, Melissa, 1977- (Autor), Peppler, Kylie A. (Autor), Santo, Rafi, 1982- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts : The MIT Press, [2014]
Colección:Interconnections: understanding systems through digital design.
John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Tekinbaş, Katie Salen,  |e author. 
245 1 0 |a Gaming the system :  |b designing with Gamestar mechanic /  |c Katie Salen Tekinbaş, Melissa Gresalfi, Kylie Peppler, and Rafi Santo. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (xxxvi, 266 pages :  |b color illustrations 
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490 1 |a Interconnections : understanding systems through digital design 
490 1 |a The John D. and Catherine T. Macarthur Foundation series on digital media and learning 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
520 |a Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus. 
505 0 |a Series Foreword; Foreword; Acknowledgments and Project History; Systems Thinking Concepts in This Book Collection; Alignment to Common Core State Standards; Next Generation Science Standards; Introduction; Toolkit; Design Challenges Overview; Design Challenge 1; Design Challenge 2; Design Challenge 3; Design Challenge 4; Design Challenge 5; Design Challenge 6; Delving Deeper Into Systems Thinking; Appendix A; Appendix B; Appendix C; Appendix D; Appendix E; References; Index 
546 |a English. 
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590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Gamestar mechanic. 
630 0 7 |a Gamestar mechanic  |2 fast 
650 0 |a Video games  |x Design  |x Computer programs. 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Conception  |x Logiciels. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x General.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
653 |a GAME STUDIES/Games in Education 
653 |a EDUCATION/Digital Media & Learning 
653 |a EDUCATION/Instructional Technology 
700 1 |a Gresalfi, Melissa,  |d 1977-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjMpRKDt8B83HkGddmcMRq 
700 1 |a Peppler, Kylie A.,  |e author. 
700 1 |a Santo, Rafi,  |d 1982-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjqCTxQytHFyFdDdWctmbb 
758 |i has work:  |a Gaming the system (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGQ4wF4Mxfxccqqj4QjhRC  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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830 0 |a John D. and Catherine T. MacArthur Foundation series on digital media and learning. 
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