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JavaFX for Dummies /

This guide gives you access to an innovative software platform that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices. It highlights the most important features of this powerful graphics platform, giving you the tools to understand it...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lowe, Doug (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, New Jersey : John Wiley & Sons, Inc., 2015.
Colección:--For dummies.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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245 1 0 |a JavaFX for Dummies /  |c by Doug Lowe. 
264 1 |a Hoboken, New Jersey :  |b John Wiley & Sons, Inc.,  |c 2015. 
264 4 |c ©2015 
300 |a 1 online resource (436 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a For Dummies 
500 |a ''Making Everything Easier''--Cover. 
500 |a Includes index. 
588 0 |a Print version record. 
520 |a This guide gives you access to an innovative software platform that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices. It highlights the most important features of this powerful graphics platform, giving you the tools to understand it quickly and easily. Doug Lowe brings his experience and passion to this guide, sharing his expert approach to coding using JavaFX. The book shows you how to work with JavaFX controls, how to enhance your scenic design, and also offers advice on how to make a splash with your programs. --  |c Edited summary from book. 
505 0 |a Title Page; Copyright Page; Table of Contents; Introduction; About This Book; Foolish Assumptions; How This Book Is Organized; Part I: Getting Started with JavaFX; Part II: JavaFX Controls; Part III: Enhancing Your Scenic Design; Part IV: Making Your Programs Come Alive; Part V: The Part of Tens; Icons Used in This Book; Beyond the Book; Where to Go from Here; Part I: Getting Started with JavaFX; Chapter 1: Hello, JavaFX!; What Is JavaFX?; Perusing the Possibilities of JavaFX; Looking at a Simple JavaFX Program; Downloading and Installing JavaFX; Downloading JDK 8; Installing JDK 8 
505 8 |a Setting the pathDeveloping the Click Me Program with Notepad; Developing the Click Me Program with TextPad; Using an IDE to Create the Click Me Program; Chapter 2: Looking Closer at JavaFX Programming; Looking Again at the Click Me Program; Importing JavaFX Packages; Extending the Application Class; Launching the Application; Overriding the start Method; Creating a Button; Handling an Action Event; Creating a Layout Pane; Making a Scene; Setting the Stage; Examining the Click Counter Program; Chapter 3: Handling Events; Examining Events; Handling Events 
505 8 |a Implementing the EventHandler InterfaceHandling Events with Inner Classes; Handling Events with Anonymous Inner Classes; Using Lambda Expressions to Handle Events; Chapter 4: Setting the Stage and Scene Layout; Examining the Stage Class; Examining the Scene Class; Switching Scenes; Creating a Dialog Box; Creating a Confirmation Box; Exit, Stage Right; Creating a Close button; Handling the CloseRequest event; Putting it all together; Chapter 5: Using Layout Panes to Arrange Your Scenes; Working with Layout Panes; Introducing four JavaFX layout panes; Creating layout panes 
505 8 |a Combining layout panesUsing the HBox Layout; Spacing Things Out; Adding Space with Margins; Adding Space by Growing Nodes; Using the VBox Layout; Aligning Nodes in a Layout Pane; Making Nodes the Same Width; Using the Flow Layout; Using the Border Layout; Chapter 6: Getting Input from the User; Using Text Fields; Validating Numeric Data; Using Check Boxes; Using Radio Buttons; Looking at a Pizza Order Application; Part II: JavaFX Controls; Chapter 7: Introducing the JavaFX Node Hierarchy; An Overview of JavaFX Packages; The Node Class; The Parent Class; The Region Class; The Control Class 
505 8 |a Chapter 8: Choosing from a ListUsing Choice Boxes; Creating a choice box; Setting a default value; Getting the selected item; Working with Observable Lists; Listening for Selection Changes; Using Combo Boxes; Creating combo boxes; Getting the selected item; Handling combo box events; Using List Views; Creating a list view; Getting the selected items; Using Tree Views; Building a tree; Creating a TreeView control; Getting the selected node; Looking at a complete program that uses a tree view; Chapter 9: Working with Tables; Creating the Data for a Table; Creating a Read-Only Table 
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650 0 |a Java (Computer program language) 
650 0 |a Graphical user interfaces (Computer systems) 
650 6 |a Java (Langage de programmation) 
650 6 |a Interfaces graphiques (Informatique) 
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650 7 |a Java (Computer program language)  |2 fast 
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