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Race, Gender, and Deviance in Xbox Live : Theoretical Perspectives from the Virtual Margins.

Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior result...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Gray, Kishonna
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : Taylor and Francis, 2014.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Half Title; Title; Copyright; CONTENTS; Acknowledgments; Author Biography; Foreword; Introduction; PART I THE GAMES; Chapter 1 Video Games as Ideological Projects; 1.1 Race and Gender as Ideology; 1.2 Video Game Narrative; 1.3 Conclusion; Chapter 2 Racing and Gendering the Game; 2.1 The White Messiah in the Shooter; 2.2 Racialized Representations Within Other Genres; 2.3 Hegemonic Imagery in Fighting Genres; 2.4 Gendered Depictions Within Video Games; 2.5 Conclusion; PART II THE GAMING SPACE; Chapter 3 Deviant Acts: Racism and Sexism in Virtual Gaming Communities.
  • 3.1 Deviant Behavior in Virtual Communities3.2 Online Disinhibition; 3.3 Linguistic Profiling: The Origin of Deviance in Xbox Live; 3.4 The Process Leading to Racism; Chapter 4 Deviant Bodies: Racism, Sexism, and Intersecting Oppressions; 4.1 Deviant Bodies, Racism, and Xbox Live; 4.2 Punishing Blackness in Popular Media; 4.3 Intersecting Identities and Intersecting Oppressions; PART III THE SOLUTIONS; Chapter 5 Deviant Bodies Resisting Deviant Acts; 5.1 Information Communication Technology and Women Organizing Online; 5.2 Examining the Organized Efforts of Women in Xbox Live; 5.3 Conclusion.
  • Chapter 6 Virtual Tools in the Virtual House?6.1 Black Feminist Thought in the Digital Era; 6.2 Effecting Change in Xbox Live; Bibliography; Video Gameography.