Wearable Sensors : Fundamentals, Implementation and Applications.
This book aims to provide an understanding of how to design and work with wearable sensors. It covers a wide variety of topics associated with the development and application of various wearable sensors and provides an overview and coherent summ.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington :
Elsevier Science,
2014.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Wearable Sensors; Copyright Page; Contents; List of Contributors; Introduction; 1.1 Wearables: Fundamentals, Advancements, and a Roadmap for the Future; 1 World of Wearables (WOW); 1.1 The Role of Wearables; 1.2 Data-Information-Knowledge-Value Paradigm; 1.2.1 The Emerging Concept of Big Data; 1.2.2 Medical Loss Ratio and Wearables; 1.3 The Ecosystem Enabling Digital Life; 1.3.1 Smart Mobile Communication Devices; 1.3.2 Social Media Tools; 2 Attributes of Wearables; 2.1 Taxonomy for Wearables; 2.2 Advancements in Wearables.
- 2.2.1 The Wearable Motherboard
- a User-Centric Approach to the Design of Wearables2.2.2 Research in Flexible Electronics; 2.2.3 The Latest Trends in Commercial Wearables; 3 Textiles and Clothing: The Meta-Wearable; 3.1 Attributes of the Textile Meta-Wearable; 3.2 Realization of the Meta-Wearable: The Wearable Motherboard; 3.2.1 Wearable Motherboard Architecture; 3.2.2 Convergence and Interactive Textiles; 3.3 Applications of Wearables; 4 Challenges and Opportunities; 4.1 Technical Challenges; 4.2 Making a Business Case; 5 The Future of Wearables: Defining the Research Roadmap.
- 5.1 Imagine the Future5.2 The Research Roadmap: A Transdisciplinary Approach to Realizing the Future; References; 1.2 Social Aspects of Wearability and Interaction; 1 Introduction; 2 Social Interpretation of Aesthetics; 2.1 Visual Processing of Aesthetics; 2.2 Visual Expression of Individual and Group Identity; 3 Adoption of Innovation and Aesthetic Change; 3.1 The Fashion Cycle: Aesthetic Change in Fashion; 3.2 Social Leadership in Fashion; 4 On-Body Interaction: Social Acceptance of Gesture; 4.1 Conspicuity and Social Weight; 4.2 Impact of Body Location and Handedness.
- 4.3 Impact of Cultural Norms4.4 The "Vocabulary" of Gesture; 4.5 Differentiating Passive and Active Gestures; 5 Case Study: Google Glass; 6 Conclusion; References; 1.3 Wearable Haptics; 1 Introduction; 2 The Need for Wearable Haptic Devices; 3 Categories of Wearable Haptic and Tactile Display; 3.1 Force Feedback Devices; 3.2 Vibro-Tactile Feedback Devices; 3.3 Electro-Tactile Feedback Devices; 4 Display of Friction and Weight Illusions Based on Fingertip Manipulation; 4.1 Creation of Haptic Sensation via Finger Pulp Manipulation; 4.2 Deformation of the Contact Area.
- 4.3 Weight and Friction Illusion Display5 A Wearable Sensorimotor Enhancer; 5.1 Improvement of Haptic Sensory Capability for Enhanced Motor Performance; 5.2 A Wearable Sensorimotor Enhancer Based on the Stochastic Resonance Effect; 5.2.1 Two-Point Discrimination Test; 5.2.2 One-Point Touch Test; 5.2.3 Active Sensory Test
- Texture Discrimination; 5.2.4 Motor Skill Test
- Minimal-Force Grasping; 6 Conclusions; References; 2.1 Wearable Bio and Chemical Sensors; 1 Introduction; 1.1 Chemical and Biochemical Sensors; 1.2 Parameters of Interest; 2 System Design; 2.1 Sample Handling.