C++ all-in-one for dummies /
Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you th...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
Wiley,
[2014]
Ã2014 |
Edición: | Third edition. |
Colección: | --For dummies.
|
Temas: | |
Acceso en línea: | Texto completo |
MARC
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020 | |a 9781118823781 | ||
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100 | 1 | |a Mueller, John, |d 1958- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjwp8pkWXQWDHbrpVpHDdP | |
245 | 1 | 0 | |a C++ all-in-one for dummies / |c by John Paul Mueller and Jeff Cogswell. |
250 | |a Third edition. | ||
260 | |a Hoboken : |b Wiley, |c [2014] | ||
264 | 4 | |c Ã2014 | |
300 | |a 1 online resource (868 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a For dummies | |
588 | 0 | |a Print version record. | |
505 | 0 | |a At a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away. | |
505 | 8 | |a Chapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main(). | |
505 | 8 | |a Chapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class. | |
505 | 8 | |a Starting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes. | |
505 | 8 | |a Chapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton. | |
500 | |a Watching an Instance with an Observer. | ||
520 | |a Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable. C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the compute. | ||
500 | |a Previous edition: 2009. | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
650 | 0 | |a C++ (Computer program language) | |
650 | 6 | |a C++ (Langage de programmation) | |
650 | 7 | |a OMPUTERS |x Programming Languages |x C++ |2 bisacsh | |
650 | 7 | |a C++ (Computer program language) |2 fast | |
700 | 1 | |a Cogswell, Jeffrey M., |d 1968- |e author. |1 https://id.oclc.org/worldcat/entity/E39PCjDBbkkCY9wdtm48wrJDmd | |
758 | |i has work: |a C++ all-in-one for dummies (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFYJ8HfVGGqcP9kFWxp8wd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Mueller, John, 1958- |t C++ all-in-one for dummies. |b Third edition |z 9781118823781 |w (OCoLC)881020816 |
830 | 0 | |a --For dummies. | |
856 | 4 | 0 | |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1753609 |z Texto completo |
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